[quote=“pulsefrequency, post:7, topic:2992”]well probably because every single spare byte in the package is used and not everything can go into a game of that kind of scope… at the risk of offending you, i am tempted to assume that you have never tried your hand at computer programming, because if you had, then the words “how much would it have taken” and “basic hunger system” presumably would not have crossed your mind.
its not like you just throw some flour, eggs and butter in a bowl, stick it in the oven and out pops a pudding. it’s more like meticulously building extremely large, detailed lego models, or even better, kinects or erector sets because of the moving parts and mechanical nature. except, you dont actually have a model sitting in front of you, such that you are able to poke and prod and simply look at and appraise at a glance. imagine building a lego structure 10 meters cube where every single space needs to be taken up in a meaningful and efficient way, except that you dont build it piece-by-piece, you build a set of very long, meticulously detailed instructions on exactly where the blocks are placed (think back to high school math, remember the cartesian coordinate system? x an y and all that, the pythagorean theorem? to the max, bro. most of the time in 3D.) and even more detailed instructions on how they interact with each other to actually get a game to run.
and, besides ALL of that (which, btw, if you do program im sorry for doubting, disregard that last paragraph) i honestly think a hunger, thirst and sleep system would seriously detract from the beauty of the 3D graphics (which you will NEVER hear me dis, even for oblivion), as well as the overall plot and core combat mechanics, not to mention the other 80% of Skyrim and similar games, especially MMOs, that is crafting (read: BF Skinner).
now, dont get me wrong, what you are suggesting sounds awesome, but if it was done properly and fully fleshed out, it would drastically alter the core gameplay experience that Bethesda was trying to offer. besides, there is a vast modding community and, you know, my philosophy is that if you have a good idea, there is an extremely high chance that someone else has already had and delivered on that idea, so look around the internet. if you look hard enough and long enough that it genuinely bothers you that you cant find anything, try and do it yourself if youre that interested. everything is worth trying, no matter how seemingly difficult. no one is going to laugh at you sitting in your room in the dead of night learning to mod. except yourself, hopefully.
PS i dont think any “little brats” are going to be turned away from the Skinner Box, nor will rational, logically thinking adults. that is the point - it is a psychological trap designed to keep you coming back to spend your money. dont kid yourself, even the best games these days are tarnished, AAA, indie, console, pc, all around. creative, original, impressive works of gaming art are few and far between, though that depends on what you value in a game, or at least, what you think you value.
PPS i am a huge downer and you should refrain from communicating with me if you value the things in life that make you happy.[/quote]you do have a valid point, but only up to a point. coding IS complicated, and you are correct in your observation that i have never done any. but as was pointed out by Weyrling, the last several TES games have included a Construction Set, which is what has allowed people to create hunger mods to begin with. if you think that a Hunger/Thirst/Sleep system would distract from the graphics that sounds like your own personal preference, but personally i think that most gamers, especially the hardcore ones, would prefer/not care if an HTS system shipped with the game.
but you are correct, computer gaming, at least for the mainstream/big indie games which are developed for profit, are designed to be a money sink, whereas the smalltime/free Indie games and mods are generally developed by artists and modders who simply want to make their fans happy.