I think throwing weapons is kinda flawed

Well normally I would agree with you on this. Except for the logic of it. The only way I can agree with this is if an object can be held with the off hand while the toon throws what they intend to throw with their “good” arm.

If I have a rifle or a pistol. It makees NO sense whatsoever to make me put it away or drop it, in order to throw any object that doesn’t require 2 hands to do so. Ala, a hand grenade. Pull pin with teeth or finger from the off hand.

This really makes throwing not just gimped. But unbalanced. If I’m chillin with a bazooka or something. Sure. No problem. It weighs a lot and is unwieldy. But your sword, pistol, rifle etc. Duffel bag and whatever else. All those items can be held with 1 hand while the toon makes a throw.

Nope, got any sources tgat would indicate how much damage various objects should do?

Because throwing a weapon with the intent to kill something isn’t a casual flick of the wrist. Its a whole body action and you need both arms free to do it.

That’s a reasonable outcome, throwing weapons are terrible.

1 Like

Am I to infer by your response that throwing with both hand is a balance thing over a realism thing?

Because I am not that great at throwing and I could definitely throw while holding something in my off hand while wearing a backpack full of items.

If it is a balance thing. How about a scale to the throwing skill and the direction of the intended target to be not as accurate? Not only would it settle the logic of this topic. It would also make the player reconsider doing a throw of this manner based on how badly it could go, compared to the level of the threat attempting to avoid.

topic of junk thrown:
A a valid point. But I quation why that guys cleaver wasn’t as damaging as a trowel. I own a good trowel for camping. It could certainly do harm. But more than a cleaver? I dunno man. I think a few items like a cleaver should be added to a list of “crap that when thrown, does X more damage than the average item”. Like. a minimum damage amount based on the throwing skill level maybe?

Quite the opposite.

How HARD could you throw it? That’s like saying, “I don’t know what the big deal with these two-handed swords is, I can pick one up and swing it”. It’s not just a matter of throwing at all, but doing so with great force and accuracy.

Not interested. As is being pointed out here, throwing at full force is already marginal in effectiveness, what’s the point of throwing at further reduced effectiveness? As I understand it, throwing while your off hand is encumbered would be a pointless activity, so I don’t feel like spending time on enabling it.

Which ones, how much damage, and what’s the justification?

How about:

Weight and volume the toon has = move the trajectory of the throw.

Skill and strength = scaled to throw well and how many tiles accurately based on thrown item weight.

Items list…I’ll get back to you. Not a huge list perhaps. But I want to think about it a little more.

In real life, you can’t pull a grenade’s pin with your teeth, the thing you are gonna pull out is 1 of your teeth, not the pin.
This is my grandfather’s experience when he was serving the army during the Vetnam war


Since I don’t actually know for certain. I will go along with this, for purpose of the inferred risk of pulling a pin by accident.

But while I hold the other object. I can use a finger to pull the pin.

This guy says he teaches beginners two-handed, but suggests you can throw one-handed once you’ve got it down. He also says it’s not about strength, but finesse, and most of the work is done by your core, not your arm or wrists.

Some what true. I was just picturing myself throwing a rock in the woods the other day with a backpack on and it was raining. I was in an open field and the rock would be about the size of a golf ball but heavier than.

The torso does take some balance to not fall over. So I think Kevin has that part. But being ABLE to throw far and accurately with 1 hand while wearing gear is a very possible thing to do.

The objects that are arrow dynamic like a grenade or a throwing knife/axe should be given a tag to allow them to be thrown 1 handed while already holding something in the off hand. Why? Because you can. If you have 4+ throwing skill. You can throw such items at, say, level 1 and scale it like that.

I think if we had a lot of veterans talking. They’d tell you that people did this. Some cases not successfully. But that is reality for ya. It doesn’t have to be perfect for it to be capable in a dire situation. If you had something seconds away from killing you and this was your only option even though it were risky. I know many would take the risk. The difference is, we can’t risk it without the option to do so. :frowning:

In case of the cataclysm, throwing weapons are the worst kind of weapon to use, unless you’re an Olympic champion javelineer or something. Knife and axe throwing are something for the circus but not a viable killing method. IRL I’d only throw things when in pure panic and I certainly would not throw my knives and axes since they have a lot more stopping power when wielded. Throwing IMO should be a very inaccurate way of trying to kill or stop zombies purely based on the mass of the object thrown, taking the strength of the thrower into account. With sufficient strength, shovels become more damaging than knives for the inexperienced thrower.

Now weapons aside, whenever I use the skill it’s mostly to throw grenades. An EMP grenade for instance to take out a turret. I’d throw them underhand if I had the choice and I doubt much throwing skill is necessary:

Shouldn’t the throwing skill be done away with since accurately throwing weapons is a very difficult skill and it would be very nonsensical to try this in case of the zombie apocalypse? And shouldn’t it be assumed that grenades and other explosives are thrown much more accurately (underhand) when wielded? From the same article:

Be nice if it fired bullets like an actual rail gun.


Javelins, spears, hatchets, hunting/fighting knives, anything that would probably hurt more and be thrown more effectively than the golf club that does 30 throwing damage.

And I think it would be a modifier, not a flat number, and variable, not universal.

The justifications would be there is an entire skill based on throwing that is really only relevant to how well you can pitch a grenade, and a CBM solely for throwing ferrous metal objects which, as demonstrated, is basically useless.

Pulling your big-ass knife out of a sheath and throwing it at something you don’t want to get close to would be a lot more fun and intuitive than digging around in your bag and guessing at what might actually hurt. If you combine the Railgun and Electromagnetic CBMs, you could have an entirely new playstyle. Or at the very least, a viable alternative to packing a gun and ammo just to deal with boomers and bloats.

I think the one-hand-encumbered thing is too specific and semantic to be worth dealing with. Dropping whatever is in that hand and picking it back up later is very easy to do. I do it all the time just to punch things better.

One thing that would have to be tweaked is range. I can currently throw my pistol five times as far as I can shoot it.

How are the existence of these things reasons? Because it is in the game doesn’t mean that it should be made to work. You could also think about removal of such items or skills if they do not serve a logical purpose. It can be argued that going around chucking axes every which way is not something a survivor would do, even if they were a professional axethrower.

Of course’s there’s a ton of videos of people handling axes and throwing them in humps of meat. It’s fun entertainment. But it would still be a terrible way to fight during the zombie apocalypse. That axe is better served in a survivor’s hands, chopping zombie limbs off. Just because a professional athlete is capable of throwing a javelin 250 feet doesn’t mean that a professional athlete would employ this as a zombie killing method after the end of the world. It would be a terribly unreliable way to defend yourself.

That’s your grip, I guarantee he doesn’t recommend that you hold random items in your off-hand while throwing. especially if you’re focusing on finesse.

That would be because he’s not training people to kill things, he’s training them to hit targets. It’s a sport, not survival. IRL if you’re trying to take down a person/animal/whatever with a throwing blade, the goal is to either get in a vital hit (mostly somewhere deep in the torso, but precision hits like blood vessels would certainly work), or a number of flesh wounds to make your target bleed out. It absolutely matters how hard the weapons hit in order to penetrate more and either make a larger wound or hit something vital. If you’re throwing a rock or other blunt object, the goal is to maximize the force to make a large bruise or maybe break a bone.

I would say that normally IRL you’re going for one hit to disable or kill a target, and that throwing weapons are quite bad at that, but I do think that throwing at quite close range in order to injure a target before finishing it off in melee is a viable and valid thing to do.

No, because as difficult as it is, it’s still a thing you can do to improve your chances of survival. In addition to moderate effectiveness in combat, you can hunt with throwing weapons when coupled with stalking, and that’s certainly something we would like to handle.

In the case of thrown ordinance, it is a lot more about range than accuracy, but even so, it’s very valuable to be able to throw a grenade exactly where you want it at a moderate range rather than placing it in a general area.

And these details are where your, “simple” request falls apart.
Javelins certainly, but spears are generally not made for throwing, they’re far too heavy and too large to throw.
Hatchets and knives are universally terrible at being thrown, the balance is intended for swinging, not spinning. You have to completely redesign the knife/spear in order to make it throwable.

Well that’s certainly a problem, but that’s a nerf the golf club needs, it doesn’t justify making knives better.

Repeat after me, “features in the game do not justify other features in the game”. It’s a circular argument.

I don’t know, Myst. Native Americans regularly used tomahawks to kill people, it had a fearsome reputation during the colonial era. The gel figure’s left arm basically got hacked off by one in that video up there.
And those throwing knives look pretty lethal, too, and are compact enough you could carry a brace of them alongside your regular weapon, like in a bandolier or something.

IRL I was taught to hunt small game with throwing knives as a kid. The effective kill range is basically laughable and I probably would have better luck throwing a rock. Tomahawks and hatchets are a different matter and weren’t available in my age bracket when I did competitions, but according to my mother they’re definitely something with a lot more killing power, not that anyone would actually hunt with them naturally.

But wielding them makes perfect sense to me. The only thing I ever held in my off hand while throwing was more knives. Given that you can wield a stack of them this is already modeled in game, but I don’t think anyone could reliably hit anything by throwing with their off hand or holding something that would effect their balance considerably. Honestly torso encumbrance should penalize throwing too based on my experience.

That being said you would still need to wield the weapon, as retrieving it from a backpack isn’t instant and really shouldn’t be. You can drop or stow what you were already holding, but throwing weapons with any force really is a full body action. Look at a baseball player throw a fastball and you’ll get an idea of the mechanics involved.

1 Like

Noted, and true. Also the hunting argument makes sense. It’s just that it would seem very unlikely to me that in a world full of potential weaponry someone would go through the lengths of learning to accurately throw axes to kill things when swinging that axe yields the same results. But that was before I considered hunting where learning to throw actually makes sense since wildlife is usually much faster and quite skittish.

Well it’s not exactly the same results if you can drop a zombie before it gets into range to start grabbing you and chewing on you. It’s a ranged option that allows you to kill a small number of selected targets before entering melee, but requires you to recover your (very!) expensive ammunition before leaving the field, which I think makes for some interesting tactical decisions.

Plus I don’t think it would be terribly hard to hit a target that’s slowly shuffling towards you. If those native warriors could kill each other with tomahawks in tribal warfare (and history tells us they could) then stupid, slow zombies shouldn’t be difficult.

A simple solution to this is to make a flag for weapons designed for throwing, therefore random junk is less accurate and does less damage.

We’d need to figure out a reasonable scale for weight and all though, like as someone said earlier, throwing knives can be effective, but have laughable range, where tomahawks due to their weight can fly through the air far more effectively.

Throwing should remain specialized and/or very improvised for solutions like smashing windows for distractions, or just softening targets a bit, but only viable as a /main/ combat skill with high quality, high cost weapons.

Perhaps solid blunt throwing items could stun, where sharp, heavy ones do real damage.
By no means should it be an ‘ideal’ weapon choice for an average player though, only one that is interested in dedicating time and effort into it, nor should it ever be as powerful as it once was.


It was never very powerful beyond early levels, though. At high levels it loses effectveness versus the big nasty mobs.
What was OP has been nerfed appropriately, IMO, by reducing the ability of starting characters to build skill in a ludicrously short time, and by adding a wield requirement so it’s not like you can machine gun knives straight out of your backpack anymore. Try throwing in the latest experimentals sometime, it’s a much more reasonably effective strategy than it was before.

I am totally in favor of rebalancing things so knives and axes are superior thrown weapons to golf clubs like people were suggesting upthread, though. That’s just silly. Such a a change will probably fix the brokenness of throwing sticks as well.