[quote=“Vorchar, post:55, topic:8282”]Might leave some corpses to bushes/cars etc etc. You won’t see them. Maybe molotov takes couple zombies behind wall and you won’t see corses and carry on only for them to be reanimated.
You have posted excatly the reasons I do not like current hordes: They are tedious. they are NOT dangerous and they drop so much stuff going to towns becomes irrelevant apart from the car parts (which they have miracelously left alone) It’s not about boohoo Hordes too hard, its about I do not want to go on pressing up x 600, B x 600 for just because. Only zombies that require some sort of care are spitters since I have yet to see any higher tier zombies spawn as a part of a horde.
Out of curiosity does increased spawn rate affect horde zombie count?
PS. Really? Could you not figure this out yourself?
PSS. Don’t go rubbing your opinions to how game should be played.[/quote]
[quote=“Vorchar, post:68, topic:8282”][quote=“Labtop_215, post:62, topic:8282”]-snip-
Nobody is “forcing” anything on you. Geeze.[/quote]
Problem is not 300 zombies (or cooks). Problem is that I spent like next hour of real time and next 7 days of ingame time spamming 5 and 8 on my numpad. Nothing else. Most of spitters miss their acid on you so you don’t even reed to move. So this is the super exciting and dangerous stuff everyone else is getting? Or am I perhaps doing something wrong that my character is needing to smack same button to wipe a horde?
As again I have personally yet to see a single harder zombie in a horde. Many as not part of hordes, but spitter has been the “most dangerous” zombie. Does changing the zombie spawn increase horde spawns? This could be a reason as I have not played hordes with increased spawns.
Biggest problem I have is that THEY ARE NOT A HORDE. They are just small groups of zombies here and there who magically know your position once ONE of them sees you. They might be 300 of them but you will be fighting groups of 1-5 zombies every half a hour (A lot of time to butcher, which I do GASP). Is that a horde to you?
I have no problem zombie rev while you AGAIN seem to make up your ow assumptions. I pretty much always play rev on. I just came up WHY someone might have problems with them (AGAIN you assuming things and going on HOW others shoud so things).
And again I have no problems with hordes I just don’t like to waste my time killing them. I just voiced my opinion on the subject as my personal experience seemd to WASTLY differ from others.
It should not come as a any kind of suprise that I play as hordess off. I’m currently trying out 2x spawns but it has pretty much come to a tedious grind of killing zombies rather than adding more danger to the game. Maybe it is just the zombies that seem to be so weak nowdays…
PS.
Man,really,dude,seariously?
Those words are to add weight to your sentence. Don’t know if you are doing it on purpose but you are making your posts feel more like you are giving a lecture or underrating others.[/quote]
Problem number one, is that you jump between this narrative of a zombie horde being too numerous, and then in the next you jump to the zombie horde being too small. In my experience, they are really neither as far as I’m concerned. A group of 20 zombies, is a small horde. A group of 100 or more is a large horde. Considering that these are hordes that we are talking about, 100 doesn’t seem to be too many. Even if there where 1000, I wouldn’t say there are too many because that is what I expect. I expect to be overwhelmed.
Even if I deal with the initial glut of zombies near a town, I don’t expect to clear the town of zombies without substantial effort on my part. Neither do I expect to stay near a town without having to deal with it’s residents taking interest in the area around the town. Now, this could be my experience again (which could be flawed) but from what I’ve seen, they don’t all single you out specifically. They go outward, and when they notice you, they move towards you because you are not the same as they are. I imagine that they see this lively person moving around somewhat fast and sporadically and figure that “thing” is interesting and go towards it, the same way they find noise and as of some experimental versions ago various different animals too be interesting. They go after things that stand out.
Now before hordes came along, with just static spawn on, you could just kill the enemies in the immediate area and then return to find virtually no issues at all. Before hordes where implemented, it felt like there was no movement of zombies from place to place within a town or city, at all unless you directly intervened and did something to make them move. It felt wrong. The above issue being rectified by the implementation of zombie hordes doesn’t mean that the implementation of hordes itself is immune to criticism. I also don’t think you are alone in voicing your criticism of the current implementation of zombie hordes either, Vorchar.
Where I come into this discussion is that I disagree with the points raised against the current implementation of zombie hordes. Here is a list of what I disagree with or have problems with:
[ul][li]I disagree with the contention raised that zombie hordes are not dangerous. I have come across many shocker zombies and brutes, as well as regular zombie brutes, and hulks, in addition to soldier zombies, spitter zombies, ect. If you get too close to a town, or a horde of 100 zombies moves towards your safehouse, you either have to get out of their or deal with the horde. Being surprised by a zombie hulk smashing its way into a small room that you where looting, and throwing you through a wall, stunning you as spitter zombies spit acid on you, and then getting to a shocker brute shocking, paralyzing you, and then stun locking you for several turns while a bunch of firefighter zombies wail on you is anything but tedious. Unless you happen to be wearing a suit of powered heavy power armor, have like 6 healing artifacts in your inventory, and have a full complement of benificial mutations and bionics available too you. In that case, you’ve kind of earned hordes being more of a nuisance than a threat. Alternatively, you can usually move away from the town to avoid the constant danger of hordes.[/li]
[li]Until they are cleared, cities and towns should be at least a somewhat constant source of issues. It should really require a lot of time and effort to really clear a town or city of zombies and until the town or city is cleared, zombies should have the potential to come along and disrupt your work. Removing objects from vehicles, dismantling furniture, or even looting houses and stores should not be a task that isn’t met with some opposition unless you literally killed off everything in the area.[/li]
[li]With skill rust turned on to be based off of intelligence, but not capped, intelligence then becomes a stat worth having as it slows skill rust to a manageable level. Also, skill rust removing some skills that are not used over time is something you might want to embrace if you find the game to be too easy. That isn’t to tell you how you should play, but if you have several combat skills that stay above 6 (or as often the case 10 or 12) permanently, you often do become a “god of war” so to speak. Having skills above 8 drop quickly may be frustrating, but it is good for challenge. If the skill rust is based off of intelligence, then the trade off involves taking less strength or dexterity in favor of intellect, which makes your character more vulnerable overall. Perhaps the issue here is which how fast skills change actually, rather than the way they rust. But if you make skills change too slowly, the game progresses to slowly.[/li][/ul]
On the above notes, I do agree that a fatigue system should come into play when making melee attacks. I’d also like it to replace the getting extremely sleepy mechanic when you use row boats. Unreal World RPG has a fatigue system as well that makes it difficult to be a never ending “god of war” type person, although I’d think it would be annoying if there was no even minor adrenaline to help offset the fatigue in times of desperation.
Lastly, I’d like to point out that you would help your case more in the future by being able to deal with differing opinions better. This specifically:
Doesn’t help, because it kind of implies that I’m thick. And you know what? I’m fine with that. Heck, if you could call me just about anything, make about any insult at me, implied, unintentional, or explicit. I don’t care really.
But…
If you want to imply that I’m thick because I just “don’t get how I could not see the problem you are having” then you need to make sure that there really is no other way I could possibly see the issue. If you don’t, and I have a viable alternative point of view, then that posting becomes this vicious little irony that pwns nobody but yourself.
I’m sorry if I come across as elitist as this is not my intent, but again, I do not find zombie hordes to have to many zombies, and it doesn’t take me a real life hour to butcher 20 zombies, or 100, or whatever. Your over exaggerating the effort required to deal with these hordes.