Ok, So i guess here was the point of my question “What use is a bow”.
Good archery, as pointed out early, requires good stats and lots of good skills, both weapon and crafting, and for a similar, even smaller, investment, I can be an absolute beast with a melee weapon and face very little personal damage, well, right up until one of those brutes or hulks show up … and managing a horde of zeds can usually be accomplished with good use of buildings to create choke points… the same can not be said for bows, or frankly, even firearms in CDDA.
I am not an archer in real life, but I spent a not insignificant amount of time in the military, and ranged weaponry is far superior both in personal safety and raw killing power than close combat. In modern warfare everyone else is equipped with ranged weaponry, which makes ranged weaponry a level field… but against unarmed foes, its not even a question.
From my reading of historical warfare, the invention of longbow basically ended the age of chivalry. A cavalry unit of mounted, well armored knights simply could not stand up to a group of poorly armored, and not particularly well trained unit of archers.
In CDDA, one is alone against a horde of zombies… but even so, a top of line archer with a good bow and supply of arrows should be able to take down an awful lot of zeds from quite a distance, thinning out a horde to quite a small group to be mopped up in melee , or perhaps guerrilla sniping tactics. In CDDA that does not seem to be reflected.
And thus, when min-maxing and looking at best possible investment for survival - (well the obvious answer is a vehicle, making the mid to end game really some kind of version of Roadkill Warrior, but lets put that aside), melee is clearly king. It would be nice to see ranged combat as a viable alternative.