When I walk or drive along a certain path the game crashes, and only there. It only helps to save halfway.
What is written in the bug report.
VERSION: 0.G
Signal SIGABRT: Abnormal termination
STACK TRACE:
3: 0x727bb4889c __kernel_rt_sigreturn
4: 0x726a1141a4 abort
#12: 0x726a0fc5f8 malloc
#13: 0x6f168e7310 operator new(unsigned long)
#15: 0x6f0e5843ec map::loadn(tripoint const&, bool, bool)
#16: 0x6f0e583b34 map::shift(point const&)
#17: 0x6f0e1dea38 game::update_map(int&, int&, bool)
#18: 0x6f0e19aa4c game::update_map(Character&, bool)
#19: 0x6f0e1d7eac game::place_player(tripoint const&, bool)
#20: 0x6f0e1b4fd8 game::walk_move(tripoint const&, bool, bool)
#21: 0x6f0dd03260 avatar_action::move(avatar&, map&, tripoint const&)
#22: 0x6f0e23fbcc game::do_regular_action(action_id&, avatar&, cata::optional const&)
#23: 0x6f0e24c87c game::handle_action()
#24: 0x6f0e08d314 do_turn()
#25: 0x6f0e555ae8 SDL_main
#26: 0x6f166cc5f0 Java_org_libsdl_app_SDLActivity_nativeRunMain
P.S I’m playing on my phone.