[quote=“Valpo, post:23, topic:9282”][quote=“Schilcote, post:15, topic:9282”]I’d say we ought to allow stats to increase by things other than mutations and silly easter-eggs (very slowly, with large amounts of work involved, and maybe still caps). Your 6-strength lawyer or whatever is going to pack on a little muscle after a few months of beating up zombies and hauling V12 engines around.
So while your super-badass might max out his skill in zombie punching specifically, he can still improve by just getting generally stronger and more dexterous… but it’d be a much lower work-reward ratio than building skills. I imagine similar logic can apply to intelligence and perception too.
It’d also make some sense to have more need to consume food as a penalty for more extreme strength scores. And maybe superintellgent characters could… get bored more easily or something. Maybe we need a boredom mechanic.
Maybe strength could be trained up to 15 or 20 by just making strength checks (smashing things, hitting things, lifting things…) and then going past that requires advanced training techniques or the use of steroids or blood doping or something like that.[/quote]
a value of 15 is to be considered superhuman/human max ~
so going to 20 by training alone is not sensible.
your str max by training should be tied to your aptitude which might be tied to your starting stats for example.
Reaching superhuman stats should require mutations or implants.
That aside i am not oposed to stat training… it would also make it so people might consider starting with skill lvls instead of pumping everything into theire stats as they d be trainable too now.
Maybe strong agile inteligent perceptive ~ traits could be added to raise the human aptitude like a mutation would so you can train it a little higher … the negative as well… poor str etc.[/quote]
14 is a Good human adult. 15-20 are technically possible for humans, but represent such devotion to the stat that you’re neglecting significant other aspects of life, and it shows (you’re paying penalty rates–2:1 points:stat or so). Olympic-level powerlifters have 15+ ST, for example, but spend all their time building that ST so their skills, etc suffer.