[quote=“Closet Pankin, post:4, topic:8777”][quote=“FrAvatar, post:3, topic:8777”][quote=“Closet Pankin, post:2, topic:8777”]As far as I know, no. NPCs seem to be absolutely and totally temporary. In fact, the only effective method I’ve found to keep them alive is to ditch them in some open field and don’t come back until you need them again…
Seems pretty metagamey, but hey, it’s WIP.[/quote]
Hey Closet Pankin, I know NPC’s are a work in progress, are they actively being worked on? Is there a doc that would list of what is in and what still needs to be worked on? I have so any ideas about what I’d like to be able to do with the NPC’s, I’d like to run my ideas by whoever is working on the NPC code. If no one is actively working on them I guess I could take a look at the code myself,… It’s just that I haven’t done any coding in YEARS, so I’d be very rusty. But given enough time I bet I could figure it out and add more functionality to the NPC’s.
Btw, What programming language does C:DDA use?[/quote]
I’m not a dev, but the game is totally open source. As long as you get any updates you make peer-reviewed, then they can get added to the game. I’d say give it a shot![/quote]
Well I didn’t want to give it a go if there is already someone working on it. I don’t want to step on any toes. It would probably be counter productive for me to try a go at the NPC’s if someone is indeed already working on them. It’s also been about 20 years since I’ve programmed anything. So I’d definitely need to take a lot of time just to get up to speed with the existing code, then eventually to see if there is anything that I can do to improve the NPC’s.