[quote=“Kevin Granade, post:23, topic:13008”]When Coolthulu says an Overmap tile I’m pretty sure he means 180x what you think he means. If you start a new game and do debug->reveal map, the area revealed is one overmap. This is an area that can contain a half dozen small towns or one megacity, it’s not particularly small.[/quote]If that’s the case, then it’s a lot more reasonable. What led me to the conclusion was the word “tile”, which normally refers to one square/character.
If it’s an overmap… hmm. it’s tough to pin down exactly how much an overmap covers, what it’s meant to represent. I find “average city size” or “average inter-city driving distance” more useful, since we can mentally correlate it with the real life analogues they are meant to represent far easier.
[quote=“Kevin Granade, post:23, topic:13008”]Really? You think a car is going to get the same mileage on turf as on asphalt? To be clear, the initial stab at lowering mileage for offroad is a 50% increase in fuel consumption, this is due to higher rolling resistance due to a softer surface, bumping due to a rougher surface, and perversely slipping due to a lower traction surface. I honestly have no idea how good an approximation of reality this is, any resources indicating how off-road mileage differs from city or highway mileage is welcome.[/quote]The problem is that you should be having lower efficiency already due to driving under optimal road speed. Most of the difference in mileage between offroad and not is going to come from this.
If we do get some information on off-road mileage, say, we find some magical number saying it’s 50% worse, we shouldn’t add a 50% penalty to efficiency, instead, we should consider how much efficiency the vehicle is already losing to speed change and then see how much it has to increase to reach 50%.
Since you’re driving slower so the tires have good grip, that takes care of slipping unless serious skidding mechanics are implemented, which would allow you to drive above what’s safe on off-road and pay for it.
Rolling resistance is only a very small part of fuel efficiency, enough to be noticeable over a few weeks when you change tires or toy with pressure, but not huge. Biggest change I’ve experienced doing that was ~5%, offroad would be bigger, but not huge.
Bumping… we’re already working with a perfectly flat world without hills, are bump mechanics desirable or too much of a hassle? if they are, shouldn’t the size of tire affect this? the type of terrain instead of a mere ‘offroad/road’ divide?