Traits have been something I’ve liked a lot over this past year I’ve been playing the game, but I felt like something was missing. Like mental breaks over a certain period completely tearing apart someone’s mind, or too much malnutrition eventually causing a chemical imbalance.
Equally, beneficial traits popping up after long periods of duress. After so much hard work the survivor should eventually start building up some calluses, and eventually get a bit tougher as a result.
I’m unsure of how hard it’d be to implement, but I feel as though it might add somewhat to the experience of the game.
Any thoughts are welcome.