Thanks guys. Kinda forgot about this and I still like my idea. Perhaps the reason why I also made my Chef o’da Woods thread lol
Mind if I suggest a thing about nuts. The way they function at the moment where the player character can shell them and munch. It is reasonable to do this with most nuts. The hap hazard is the taste in most types of nut. It isn’t always the most healthy way to eat them either. But it won’t normally kill/poison an adult.
I’ve read other threads discussing specific wild veggies and plants and their interest in a wider range of them, beyond “Wild Vegetables”. The obfuscation idea could be fleshed out in more detail if that is the github end goal. A few ideas on this if I may.
Take that book I have here as a book(maybe a different name for copyright?) to be able to guide no skill/low level survival characters. The higher the level the less they need the book in inventory to forage accurately. Higher skill would provide a higher yield and a wider range of possible plants. The higher the skill could also remove obfuscation to see specific plants at a distance and know what to avoid. In place of searching every plant at lower level because they don’t know what they are.
If this hold any interest. Feel free to ask me any questions. I could try to think of something more specific for a framework if that needs help =)