[quote=“Pantalion, post:32, topic:12072”]Honestly I quite like a bit of filth, but it honestly needs to blend better with the rest of the game, rather than just be some binary “It’s zombie clothing” thing.
Clothing would need a Clean, [blank], Dirty, and Filthy tag, much like foodstuffs have Fresh, [blank], Old, Rotten. Only clothes worn as clothing can be dirty one way or another. Filthy Leather Belts and ankle sheathes are silly, as are filthy elbow pads. Filthier the item, the more noticeable the stench, and maybe a greater chance of developing a distracting itch.
Dirt could accumulate over time while being worn, decrease in the rain and swimming. Unworn items would slowly become cleaner over time while exposed to the elements.
Cleaning agents should include vinegar, bleach, ammonia, lye and salt, and clean all filthy items should be a % menu batch command taking 1 [cleaning agent]/1 water apiece.
Alternatively, move all actual effects onto the player character itself, and let them get dirty over time.
Clean: +Morale bonus for wearing all clean clothing. Small Health bonus over time for staying clean. Scent footprint decreased.
[blank]: Base default state.
Dirty: Player’s scent increases.
Filthy: Increases player’s scent further, and has a small morale and health penalty over time for being filthy, making them more susceptible to illness and infections as a result of their lowered health stat.
The player can clean up to [blank] with walking in the rain or swimming, or activate soap to become clean (requires 1 nearby water, consumed)
In this system, wearing filthy clothes could simply increase the speed at which the player gets dirty, and being filthy could increase the speed at which clothes get dirty, which couldn’t be “gamed” by just removing filthy clothing.
Intuitive: Don’t wear filthy clothes, don’t jump in slime pits, take an occasional dip in water to prevent getting stinky.
Low impact: Health penalties and scent are largely invisible to the player, so they can safely ignore them or enjoy an occasional boost to help keep them happy and healthy.
Immersive: Though admittedly I think the player should be able to create their own fertiliser and ammonia, so possibly this only matters to me.[/quote]
If this was implemented I would just straight up quit playing the game. Having the clothes my character wears require washing every few days is 1000 times worse than the feature is in it’s current state.