Set initial view range to either minimum or something reasonable say, 5 and play no matter what. Ignore your normal playstyle and try a harder challenge. No initial points for example, only chargen points from bad traits or something. Hell, maybe even the soon-to-be-renamed black road option.
I’m a bit of a survalist min/maxer (read, a max/maxer)… but then some times I just decide to say screw it.
Average stats. Some good traits. Bad traits? Albino, fragile, glass jaw, near sighted, slow healer, maid. etc. Stuff like this generally forces a different playstyle, usually. Nothing quite like besting a few tough zombies and zombie brutes with a makeshift crowbar, 0 melee/bash/dodge skill. Nearly lost both arms, one was onto the red colon before I filched a first aid kit.
Forces me in particular to actually use stuff like first aid kits instead of hording them. That run in particular was strangely short of bandages, which are usually enough to fully heal low-hp characters.
It ended with me finishing my dash into the nearest gunstore, praising the RNGods for actually having a weapon with compatible ammo inside the same gunstore-- and cursing because ammunition drops have been nerfed, though for good reason.
TEC-9, Trigger happy and 10 rounds 9mm ammuntion. Managed to eliminate the most dangerous nearby threats but I had to end it there to test some other stuff. the store held some shotgun shells (more than the 9mm ammo at least) too, but no shotguns. I need to test this more but if this is indicative of current ammunition drops I’m happy. Ammunition actually feels precious now-- in the older versions a few gun basements, gunstores or corpse spawns and you’d be rolling in the stuff, which really detracted from play imho.
The only real excuse for SHIFT+Q/Y is because the RNG decides to give you a really messed up spawn and even then those can be a fun challenge for a while. e.g black road, swamp spawn with no cities in sight and a fungal spire nearby.