[quote=“Kevin Granade, post:2, topic:1978”]Ooh! self-replicating robot army! How do we not have that yet? That’s going in the issue tracker NOW.
This topic came up on IRC a few days ago, basically the plan is to have fairly generic fabricator devices (technically some kind of terrain piece as opposed to a portable item) the player can interact with in order to produce items. As you say, these should have various limitations, like power, raw materials, maintenance, and designs for items. Additionally I’d like them to have an editorial limitation of having the recipes they can use be limited. Currently there’s a compactor terrain tile that you can feed scrap and get usable metal objects (chunks, liumps, frames, etc), and it’d work kind of like that, but be more capable of course.
For more compete fabrication, the plan is to have workshops the PC or NPCs* can use to make things using heavy industriaol tools, and if/when we get more full faction type things working, perhaps full-fledged factories that you can man with NPCs and mass-produce things. Each step up increases the variety of things you can make, as well as adding a level of efficiency and speed to the process.
The fabricator thing is something we could add relatively soon since it’s something the PC can take advantage of, the workshops and factories are fairly pointless (except as map locations) until the requisite amount of NPC organization and interaction is implemented. An exception is we could start out having the workshop locations be required for certain large endeavors, for example using a garage to build a large vehicle, and only be used by the PC at first.
There’s a final tier that was suggested, which was material processing plants, such as a steel mill or coal processing plant that would feed each other in order to mass-produce various items. While these would be great locations to have in game, I think actually making them operational and building a resource infrastructure like this would be significantly outside the reasonable scope for the game. Never say never I guess, but something like this would basically be a different game.
Feel free to discuss various aspects of this, none of this is set in stone, though I think it’s a pretty good way to break it down. Also if anyone wants to summarize part of the IRC discussion I missed, go ahead.
*The NPCs wouldn’t be using them autonomously, probably they’d be player-directed.[/quote]
…Can we make them craft infinite amounts of mugs?