Eclipse Phase is a transhuman post-apocalypse creative commons tabletop RPG game.
Soyweiser suggested I post some information from it that I think would fit into Cataclysm. Keep in mind the setting in EP is that of super intelligent seed AIs run amok. So it’s possible some/most of the X-Threats will not fit well in the setting.
[size=14pt]X-Threats (aka Monsters)[/size]
Nanoswarms
Holy crap these things are scary, I not sure I want to suggest them, since they are that scary. If you meet one you are near doomed.
Consisting of millions of microscopic robots, these will of course be treated as a swarm (a single entity)
Immune to guns, and melee. Not just a little immune, more or less completely immune. Mostly immune to cars as well.
Best way to handle them is with EMP grenades (instant death for them), normal explosives (damage them in a shockwave), or area attacks (things like flamethrowers). A short range radio jammer would work too. Pretty much everything else will not work, at all. EVER.
These things usually travel in large groups however (on Earth anyway).
Headhunter Robots
These robots fly around and their only purpose is to rip off your head. In EP it is so i can upload your mind to the big bad TITANS. But in Cataclysm I am sure there are other uses. Luckily for you, their purpose isn’t just to kill you, but to take your head. So no bullets. So in Cataclysm these would likely would just be like huge manhacks. Except they first grab you then proceed to attempt to remove your head. Fun.
Unfortunately just like nanoswarms they travel in packs.
Exsurgents
Basically these are zombie, cept instead of undead they are virus infected. They still eat, sleep, and so on. You can even hold a conversation with one if you wanted to. Mind you, it probably doesn’t have much to say to a lowly meat worm such as yourself.
Reapers
These are synths in EP, but they fit here, they are basically slim robots that hold all countless number of melee death weapons. Including a scythe. Most likely a military robot if put into Cataclysm. Probably a hunter killer of sorts (but more silent and sneaky).
The Factors
The only alien in EP (that we know of for sure anyway), basically giant slime molds that trick and trap to eat you. Basically slimes, but smarter. Not really applicable to Cataclysm though (their basically a slime batman, plans within plans).
[size=14pt]Technology[/size]
Ah lovely lovely technology, am I right?
Personal Augmentation (aka Bionics)
Going to try avoid mentioning most stuff that Cataclysm has something equivalent to, or bionics I deem pointless for Cataclysm (like a cortical stack). EP doesn’t really have a augmentation power system like cataclysm, so these are all low to no power usage. But I expect that would change for Cataclysm since there is some balance needed.
Bioware
These are all bioware in EP, meaning they generally work by biological engineered methods.
Bioweave Armor We already have something like it, “Subdermal Carbon Filament”, but Bioweave sounds cooler. It comes in several flavors, lighter sutff and the heavier stuff.
Circadian Regulation Only need 2 hours of sleep.
Clean Metabolism Less likely to get infections and other diseases through bio engineering.
Emotional Dampers Activated, greatly reduces moral penalties (like from killing children or eating stuff you don’t like).
Endocrine Control Activated, reduced appetite, pain and moral penalties. Really expensive. Cancels out truth-teller and similar.
Enhanced Pheromones Activated, benefits when working with NPCs.
Gills Lets you breathe underwater. Doesn’t work in things like sewage of course.
Neurachem Activated, speed boost to everything.
Poison Gland Allows you to poison things.
Skin Pocket Kind of like Internal Storage, bit different in how it works. Capable of holding small items.
Temperature Tolerance -30 C to 60 C without discomfort.
Cyberware
More like the Cataclysm stuff we have now. Most of the ones in the book already have a Cataclysm equivalent.
Oxygen Reserve A limited amount of time underwater or in smoke.
Nanoware
Nanomachines in our body. A lot of these are not really relevant to Cataclysm.
Skillware Provides a boost to a certain skill.
Armor
Just F.Y.I. Spider silk beats the pants off Kevlar.
Armor Clothing Normal clothing with organic weave armor (synthetic spider silk or similar). No real protection against bashing.
Crash Suit Like armor clothing, but can be activated to provide more protection (but with more encumbrance), probably would need to be powered by a UPS.
Riot Shield Not applicable till we have dual wielding.
Second Skin Basically like undergarments we have now, but armored. Minimal protection, but more then current undergarments. No real protection against bashing.
Smart Skin Nanofluid, like a Crash Suit, it is powered by UPS, but layers like Second Skin. No real protection against bashing.
Spray Armor Yeah, they have spray armor in EP.
Armor Mods
EP has armor mods.
Ablative Patches Slap on patches to protect vital areas. Mainly reduces damage from explosives and energy weapons.
Chameleon Coating Armor based cloak! Really varies based on coverage I would think.
Immunogenic System Adds a nanobot swam to protect from poison, toxins and so forth.
Fireproofing Provides protection from fire.
Lotus Coating Makes clothing repel water.
Offensive Armor Armor with shockers.
Reactive Coating More armor, but uses UPS power.
Refractive Glazing Protects from lasers.
Self-Healing Nano-swarm that repairs damage.
Shock Proof Protection from shock (electric discharge).
Thermal Dampening Protection form thermal sensors…? I guess cloak, but against only robots, or other creatures that see infrared.
And more to come. Want to submit this before Fate hits me with a power outage or something.