Dropping things on the wrong tile constantly?


#1

For some reason, whenever I drop any amount of objects, such as trying to put things into a shopping cart or locker, I’ll end up dumping everything onto a random adjacent tile. This doesn’t seem to have anything to do with the target being full or inaccessible. It’ll sometimes take me 5 or 6 tries to actually put something where it’s meant to go. Does anyone have any idea why this might be? Is it a bug, a hidden feature, or possibly something going whacky with my keyboard? Thanks in advance!


#2

I remember there being some issues before, possibly with the numpad being used. Are the items being dropped in a random direction, or near your targeted point? If it’s completely random, I think that could be different.


#3

Usually an adjacent tile, but it happens regardless of weather I’m using the numpad or the arrow keys.


#4

Hmm, well, I don’t know too much about it. I would go through the typical checklists. Is your keyboard operating alright? Have any mods changed keybindings? Have any mods affected items stacking on the ground or otherwise?


#5

Oh yeah, I have this happen A LOT. Happens when I use both the numpad and arrow keys, and its annoying as fuck. I was thinking it was something wrong with my keyboard, but that seems unlikely if its happening to other people too. Haven’t changed any keybindings either, except to assign a button to the debug menu for testing stuff.

I came very close to losing a fusion blaster rifle due to this issue, but I managed to retrace my steps when I found it missing. I’m pretty sure I DID lose a plasma rifle and a few other things to this bug, from trying to stow something in a vehicle and it going on the ground instead of a stowboard or something.


#6

Is your shift key or caps lock flaky? On tiles, shift will rotate the arrow keys to diagonals.


#7

No, the buttons are fine, but it is possible my left hand is hitting the shift key on occasion. Is there a way to turn that off?


#8

See https://github.com/CleverRaven/Cataclysm-DDA/pull/22690


#9

Thanks. That function is DEFINITELY getting turned off next time I play.