URL?[/quote]
Whoops, fixed it up.
How harsh should I be Rad?
A lot.
EDIT: I put it up here to be criticized, so.
Okay lets start this with the greatest problem
Obviously drawn without reference
While drawing accurate poses without reference is an important thing to learn, drawing without reference when you this early on the learning process is a terrible way to learn. If you had for example goggled the words āSWATā āhunter rifleā or āhunter shotgunā youāll have been greeted by lots of photos of people holding guns in hundred of different ways and angles. And donāt be afraid of ācopyingā everyone does it and it is literally the only way to progress.
Most of your errors could have been avoided if you had done that but I assume you did that while you didnāt had access to a computer but now you know for the next time
Anatomy
Well I ll be honest the basic anatomy is well kinda messed up, Ill post my kinda more acurateish skeleton example down below (by the way you should draw this skeletons to establish the pose before starting, they make everything easier) which also ejemplifies the biggest problems with your drawing
-Note how the lines that define the torso follow the line of action
-Notice that if you draw a straight line from the head to the floor it fall roughly in the middle between the two feet
-Notice how the imaginary line between the knees follows roughly the same arc as the hip line (objects like pouches in the upper legs should also follow it).
-Notice the more natural arc of the arms
-Notice how the gasmask i drew has the far filter bigger than the near one thatās an error from my part donāt draw them like that
-Also dont be afraid of using more curves in your drawing, no one has the the shoulders that rigid for example
That is basically it, also congrats on the hands they look well.
My advice is: go to the deviantart forums (or even better conceptart.org) and ask for help on how to get better at drawing, someone way much better than me will definitively drop by and help you/direct you on the right direction.
What I can tell you is that If I were you Ill practice drawing basic 3d objects also, it may be extremely boring but it helps a lot when it comes to adding the muscles and clothes and pooches.
The anatomy is messed up intentionally. Itās a mutant.
Seconding for USE REFERENCES.
I google pose references all the damn time, and when I donāt, I wind up with my arm wrapped around a fishbowl at odd angles and shitty foreshortening on fuzzy-edged hatchets. Iām only getting away with it because of art strength in other categories, like texture detail lol.
A lot of good, really complex art is one third research, one third collage-stitching references together, and one third actual artskill smoothing it all into something new. At least in my experience it is.
Hmm, thanks for the tips. The biggest problem I have is that when I try forcing myself to draw I draw something shitty. Sometimes I just pick up the pencil and come up with good looking stuff. Will post some stuff I came up with in school after I get some sleep.
Also, last year in school the art teacher was talking about drawing proportionally using the golden cut thing, not really sure how it translates to english. If you use your thumb size 7/8 times or something like that you come up with a proportional looking character. Is it of any use, and do any of you know how to do it?
Do you mean the thing in which you use heads for proportionality?
If so I remember reading that thos rules only applied in a stric manner if your subject was standing almost completely straight and the concept of foreshortening more or less throws it completely out of the window. Also, I donāt use it because of my heavy caricaturized drawing style but I am not the best person to give advice on that topic.
[spoiler=Survivor Rivet render.]
Yeah, normally Iām a zombie, but this was a fun little project.[/spoiler]
[quote=āRivet, post:909, topic:441ā][spoiler=Survivor Rivet render.]
Yeah, normally Iām a zombie, but this was a fun little project.[/spoiler][/quote]
Very well done render, Rivet, I must say.
Thank you!
Thereās some awesome art up in here, seriously Phtaloās stuff is crazy fun to read! I need to actually draw some comics with my Cataclysm survivor person (The ill-equipped moffman you see to the left of this post), although a while back I did doodle on a couple of maps, detailing the one playthrough where I survived longer than one day, so Iām bringing that back as something to fill in time until I have something thatās comic-worthy!
I donāt have words for how awesome that is, hilarious.
[quote=āChaz, post:913, topic:441ā]Thereās some awesome art up in here, seriously Phtaloās stuff is crazy fun to read! I need to actually draw some comics with my Cataclysm survivor person (The ill-equipped moffman you see to the left of this post), although a while back I did doodle on a couple of maps, detailing the one playthrough where I survived longer than one day, so Iām bringing that back as something to fill in time until I have something thatās comic-worthy!
And now thereās LSD, for the sake of extending your trips.
Aww, thank you Kevin!
I do have a semi-serious piece of my Cataclysm character, standing outside his hometown after making a raid on some homes and shops:
Posted this over in the āPost your desktopā thread but I thought itād be worth sharing here too. (In spite of having moth wings he canāt really fly with them. I donāt know how to explain it apart from maybe a vestigal mutation, or theyāre just for show. Or someone turned on the extruder while he was cleaning it. Heās still a fluffy mothman though.)
Bonus points for knowing where I got the town name from (I made Bungeling Bay my worldās name but Iād like to think itās the name of Chazās hometown in his world)
Ruh-roh.
Raid on Bungeling Bay, C64
Ding ding!
I played the NES version way back on one of those knockoff ā2000 games in one controller that you plug into your TVā consoles and I had fun with it. And then a year or two ago I found out that Bungeling Bay was originally part of a bigger world that Broderbund Software were trying to build, called the Bungeling Empire (Originally, Bomberman was a robot who manufactured bombs for the Empire before he rebelled, and itās implied that at the end of the original game he turns into the protagonist of Lode Runner, who goes through the Empireās vaults and steals all their gold!). So I like naming my worlds āBungeling Bayā or āBungeling Empireā in honour of that. Also because itās a hella catchy name.
Raid on Bungeling Bay was Peter Moleneuxās first commercial game, the code to create the towns later turned into the original Sim City.
Played the crap out of that game on my C64/128⦠considering hunting down an emu⦠wonder if my GP2X still worksā¦
[quote=āKevin Granade, post:919, topic:441ā]Raid on Bungeling Bay was Peter Moleneuxās first commercial game, the code to create the towns later turned into the original Sim City.
Played the crap out of that game on my C64/128⦠considering hunting down an emu⦠wonder if my GP2X still worksā¦[/quote]
You mean Will Wright? XD