Draw Your Cataclysms

No things to post (yet)but I’m trying to do some pixel art of some of the guns.

Any input on how the 8x40 caseless rivtech guns should look like? I already have something of an idea of what the RM2000 looks like, but with the other ones I’m lost.

EDIT: Note that this is quite literally my first time ever trying to pixel art. So constructive critique when I post the images would be quite nice and appreciated.

[quote=“sovietspyder, post:2041, topic:441”]No things to post (yet)but I’m trying to do some pixel art of some of the guns.

Any input on how the 8x40 caseless rivtech guns should look like? I already have something of an idea of what the RM2000 looks like, but with the other ones I’m lost.

EDIT: Note that this is quite literally my first time ever trying to pixel art. So constructive critique when I post the images would be quite nice and appreciated.[/quote]
I think Rivet made 3d renders of them at some point, but I’d have to dig for them.

1 Like

[quote=“Inquisitor Dust, post:2042, topic:441”][quote=“sovietspyder, post:2041, topic:441”]No things to post (yet)but I’m trying to do some pixel art of some of the guns.

Any input on how the 8x40 caseless rivtech guns should look like? I already have something of an idea of what the RM2000 looks like, but with the other ones I’m lost.

EDIT: Note that this is quite literally my first time ever trying to pixel art. So constructive critique when I post the images would be quite nice and appreciated.[/quote]
I think Rivet made 3d renders of them at some point, but I’d have to dig for them.[/quote]

Really? I was unaware of that, but It’ll defintely be nice to have some sorta reference to base it off of, and I made the RM-120c, turned out looking quite a lot like the HS-10, only longer,with a ammunition counter built into it, pump action, and a slightly odd looking hand-grip.

Ok guys, I got a few things ready. So I’m gonna post a couple of samples.

Once again, constructive critique is very much appreciated, and ALWAYS will be.

RM120c


H&K G80 Railgun

Wakazashi

2 Likes

Well, that railgun looks a tad off, mostly because HK likes its matte finishes…

[quote=“sovietspyder, post:2044, topic:441”]Ok guys, I got a few things ready. So I’m gonna post a couple of samples.

Once again, constructive critique is very much appreciated, and ALWAYS will be.

[spoiler=Rather large.]

RM120c


H&K G80 Railgun

Wakazashi

[/spoiler][/quote]
They’re too plain and simple. Try adding shades and just random dots here and there, and try to avoid “pillow” shading.

[quote=“trusty_patches, post:2046, topic:441”][quote=“sovietspyder, post:2044, topic:441”]Ok guys, I got a few things ready. So I’m gonna post a couple of samples.

Once again, constructive critique is very much appreciated, and ALWAYS will be.

[spoiler=Rather large.]

RM120c

H&K G80 Railgun

Wakazashi

[/spoiler][/quote]
They’re too plain and simple. Try adding shades and just random dots here and there, and try to avoid “pillow” shading.[/quote]

Ok, thanks, I’ll try and add a bit more detail.

True… it does look a bit off now that I look back at it… Wait. DAMMIT NOW I KNOW WHAT I DID WRONG I SWAPPED THE STYLES! DAMMIT!

EDIT: Looking back on it, the RM120c kinda looks nice, could use more detail, but other than that…

1 Like

Wow, no-one else has an apocalypse to draw?

Oh well.

[spoiler=2 more pixelated Cata-guns] My interpretation of a heavily modifed RM-51, extended magazine, long barrel, flash suppressor, and forward grip.

.22 Pipe gun
[/spoiler]

2 Likes

RM-51: Nice perspective, grip looks realistic, and feels overall like a gun you could hold with two hands. Still confused at some of the colors (what’s with that yellow? small details are lost in translation, focus on the big ones while doing pixel art)

.22 Pipe gun: A little too cluttered. Same as above; don’t try too hard to simulate writing or tiny bits-and-bobs or it’ll look messy.

RMC: Big. Hulky. Looks deadly. Short and simple. The mechanism to reload looks all there without being distracting, and the faint blue hum of the sight is apparent.

Railgun: The colors contrast a bit too much. With some more mechanical feeling, the shape’s all there; just feels, again, noisy. Good job with the laser sight, and the “barrel” is intimidating.

Wakazashi: Considering the height, the blade (and, by extension, grip) are waaay too thick. I’d need two hands to wield it, and it’d be like holding a pair of pruning shears. With blades being so simple, you’re given a lot more lee-way to make it look badass.

Don’t feel confined to the space; if you don’t have enough room for the length of something, make it longer. Repeatedly look at reference photos, but know that they’re not always the best source for info on what you should /actually/ be drawing.

Good luck with the pixel arts!

1 Like

[quote=“kilozombie, post:2049, topic:441”]RM-51: Nice perspective, grip looks realistic, and feels overall like a gun you could hold with two hands. Still confused at some of the colors (what’s with that yellow? small details are lost in translation, focus on the big ones while doing pixel art)

.22 Pipe gun: A little too cluttered. Same as above; don’t try too hard to simulate writing or tiny bits-and-bobs or it’ll look messy.

RMC: Big. Hulky. Looks deadly. Short and simple. The mechanism to reload looks all there without being distracting, and the faint blue hum of the sight is apparent.

Railgun: The colors contrast a bit too much. With some more mechanical feeling, the shape’s all there; just feels, again, noisy. Good job with the laser sight, and the “barrel” is intimidating.

Wakazashi: Considering the height, the blade (and, by extension, grip) are waaay too thick. I’d need two hands to wield it, and it’d be like holding a pair of pruning shears. With blades being so simple, you’re given a lot more lee-way to make it look badass.

Don’t feel confined to the space; if you don’t have enough room for the length of something, make it longer. Repeatedly look at reference photos, but know that they’re not always the best source for info on what you should /actually/ be drawing.

Good luck with the pixel arts![/quote]

Thanks! And thanks again, especially for the critique!

the RM-51 was the one I’ve spent the longest time on most definitely, and I can see why everyone’s a bit confused about the yellow ( showed it to a few family members and friends before uploading it,they all had that same question.), the yellow is supposed to be an indicator of if there’s a round in the chamber, as something of a precaution to avoid accidental discharge, yellow being loaded, and blue being “safe”.

And with the pipe gun, I was actually kinda going with a cluttered look, something someone would’ve tried to put together with a rusty pipe, muffler, and 2x4 with some nails and duct tape in the early/ mid stages of the early cataclysm, when most of the guns would’ve been taken.

1 Like

Yeah, the pipe rifle looks better looking at it in that light. The bright brown bits still put me off but the barrel and stock look nicer. Tip, then: With the stock, don’t make it quite as flat. Generally they curve upward and get thinner before getting thicker to fit against the shoulder as you aim. Right now, instead of looking home-made it looks blobby in the back. Maybe try using a full-on 2x4 that is indentifiable?

The RM-51 definitely is your best so far. The yellow indicator would definitely look nice- but only in-game where it rapidly changes, otherwise it feels like a bit/bob instead of display panel. Definitely not a bad thing, but something to think about.

1 Like

Ideally, in terms of pure user friendliness, you’d have any “Loaded” indicators further up the gun. Probably near the trigger or where the ejection port would go? Both of those would be fairly close to the rest of the controls, like the fire selector and safety, so it’d probably be the best place for it.

Ideally, in terms of pure user friendliness, you’d have any “Loaded” indicators further up the gun. Probably near the trigger or where the ejection port would go? Both of those would be fairly close to the rest of the controls, like the fire selector and safety, so it’d probably be the best place for it.[/quote]

Yeah, Ideally it’d be either on the top of the gun, perhaps near the carry handle, or near the trigger assembly, but I didn’t add an ejection port, because the RM-51 uses the 8x40 Caseless, which, is, well, caseless, so it in theory wouldn’t really need an ejection port.

Welp, time to go back to drawing, thanks for the advice guys, and I’ll be sure to work on it! Maybe I’ll try re-doing the railgun? Again, anyway, the RM-51 started as just that, but eventually it took on its own… form, I suppose, and began to look like what I’d imagine a modified RM-51 to look like.

1 Like

I fucked up that statement anyway, It’s a bullpup gun, even if it did need an ejector, it’d be near the back of the gun.

Well ,not exactly per-say,there are a few bull pup guns that have the ejector in the front, albeit they tend to be both
A:relatively expensive
B:have a bit of wasted space

For example, the Fabrique Nationale F-2000 is bull pup, and it has the rounds eject through a port above the barrel.

Hmm. that gave me an idea…

It’s really small, but it’s definitely pixeled. AR-15 or sort of.

2 Likes

[quote=“trusty_patches, post:2056, topic:441”]It’s really small, but it’s definitely pixeled. AR-15 or sort of.
[/quote]

Very nice, Patches, yeah, looks a bit like an M4 carbine if it were pixelated and had an m16a1 style barrel sleeve.

1 Like

Dem Ingame NPCs

I had this idea to draw cartoons of the main developers based on their avatars:

I dunno.

2 Likes

Nifty. Wish I’d known as I’d have sent you a better ref than whatever Gravatar generated based on my e-mail.

I suppose there is something to being a holoprojector-bot with a hoodie, though. Really see Head of Mutations’ True Form? Y/N (capitals required)

1 Like