[quote=“Coolthulhu, post:40, topic:12478”][quote=“deoxy, post:39, topic:12478”]I certainly have, and I’ve repeated it in several posts, but for reference:
if you notice, I suggested making rust kick in once or twice a "season" (which is 3 months), which would deal with whatever year length you like. Default, that would be 1-2 weeks instead of less than 8 hours.
Even just having it work as it does now but only every half a season (so one week without using it, default) would be a huge improvement. Let it sit for a year, and it will hurt, so yes, it matters in the “long term”, but it won’t happen at all for the first week, guaranteed, and if you’ve actually worked on the skill at all, a lot longer than that.[/quote]
Funny how you explained the exact opposite of what you intended to. Once again you just described how would you make rust matter less without any idea on how to make it matter.[/quote]
Does it matter now? If it matters now, then my suggestion would leaving it mattering EXACTLY as much, just not “I have brain damage” soon. Why is this hard for you to understand?
[quote=“Coolthulhu, post:40, topic:12478”]
That’s EXACTLY the right thing for the concept of skill rust. Haven’t used in it a long time and you didn’t deliberately keep it up? Bam, penalty.
Well guess what - it’s a shitty idea and a shitty mechanic, even less defensible than all the shitty mechanics that people are rightly complaining about (except maybe filthy clothing, that’s also indefensible).
For as long as you can boil water (and other such feats) to preserve chemistry, you also drop any semblance of realism, so it’s not like there IS anything to defend here.
I still fail to see how this is the slightest improvement to the part you're complaining about. Yay, I can do the key-strokes to do the magic "read a book and eat extra" or whatever instead of the key-strokes to boil water. Since the tedium is the main complaint...
No you can’t, because books only level up to 8 or so, but you need 9-10. And you can’t read without a book acquired.
Not a big improvement, would not make rust not shit, but it would make it have implications in the game. Unlike your idea, where rust happens when you make it happen, like intentionally not boiling that water. Since you have to want to lower skills, it’s better to just use the debug menu.[/quote]
Can we get over the “boiling water” thing? There are actually other skills, and most of them don’t have the equivalent of “boiling water”.
Also, it has nothing to do with “intentionally” not doing so. Have you ever not practiced something for 6 months, and then you were rusty? Did you do that “intentionally”? Same thing. If this mechanic is to exist at all (which I think is questionable, honestly), then it should mirror that. Rust happens when you don’t pay attention to a skill, just like in the real world.
[quote=“Coolthulhu, post:40, topic:12478”]Unless you’re also talking about the automatic practice thing. This one would fix skill rust by making it consume character time (slightly limited resource, due to zombie evolution, food, rot, etc.) and crafting components (moderately limited, depending on skill) instead of just player time (keypresses).
Mechanic that is pure tedium (current skill rust, your idea of skill rust) has no right to exist.[/quote]
If it’s something you have to do, then the tedium is identical. If it’s not something you have to do, shorten the day by a few minutes, and turn it off, because it’s pointless.
(And actually, if it’s not something you have to do, good luck coming up with generic “resources” appropriate to every level of every skill… unless you give choices, which have to be chosen among, in which case, you’re back to exactly the same tedium you’re complaining about, only with a few more choices of which recipe to use. Yay? Heck, you could do that right now with JSON!)
My point is, the thing you are suggesting is ALSO pure tedium or pointless. Either it takes keystrokes (but FEWER OF THEM! yay?) or it’s automatic… which is going to be functionally equivalent, in the vast majority of cases, to making the days slightly shorter, which is basically making you eat a bit more (which is essentially free).
[quote=“Coolthulhu, post:40, topic:12478”]
I’m suggesting removing the tedium altogether until you do something out of the ordinary, like, say not use a skill at all for a LONG time, not such a short period of time that everyone is guaranteed to do it every day (like, say, SLEEPING).
But you don’t want to actually remove that tedium, only remove it in some cases? Why not go all the way and remove it? After all, you want to make it not matter at all unless player willingly makes bad choices.
That sleeping thing makes rust actually do things. Your vision of rust is pure annoyance and pure tedium, excused with “but at least it doesn’t happen when you can’t stop it”.[/quote]
When you have to do something every 5 minutes, it almost doesn’t matter what it is, it becomes tedious. When you have to do it every 5 years, it almost doesn’t matter what it is, it’s just not that tedious (unless doing it once is inherently tedious, like lots of paperwork or something). THAT is what you are leaving out of the equation.
For skills you use regularly, the tedium is gone - the difference is that “regularly” is something longer than “every 6 hours, because all characters have serious brain damage”. For skills you don’t use regularly, it would take a small effort BY THE PLAYER upon occasion to intentionally practice the skill. 4-8 keystrokes 4-8 times a years does not meet my definition of “tedious”.
3-4 times every day is tedious. That’s what the current system does, and unless you are suggesting we lengthen the time between checks (just maybe not as much as I suggest?), then your suggestion is still just as tedious. If you ARE suggesting we lengthen the time between checks, then you agree with me, and our only difference is one of degree (and you wanting to add another improvement, also).
Just for the record, I’ve suggested my suggestion as a “quick fix” - one that could be implemented very easily in the current system. As a more realistic fix, I would actually suggest that no skill is ever lost, but rusty skills simply have a penalty to their success chances that goes away fairly quickly - say, 10-25 times as fast as skill is normally gained. Something like that could kick in a lot faster (every day or two, as that would be about every week or two in the real world), as getting rid of it again would not be so insane.