If you want skill rust, feel free to use the debug menu to lower the skills you aren’t using.[/quote]
Not a bad idea, actually. Better than the current mechanic.
[quote=“Coolthulhu, post:38, topic:12478”]
“And by the time food is free, you have an UPS+charger” Uh, no. Food is the earliest, free-est thing in the game (OK, except for, maybe, rags, since beds turn into such giant piles of them) - it’s certainly WAY earlier than UPS+charger (all on average, of course - any given game can drop whatever into your lap).
lolno. Batteries are much easier to get enough of early on. They spawn on zombies in huge masses. To get food, you need to go out of your way and search forests/swamps which takes extra time, isn’t guaranteed to be nearby, requires cooking etc.[/quote]
I have actually run out of batteries when doing stuff with welder/soldering iron, etc. Other than the very first few days (when I’m not using any significant amount of batteries or rags anyway), I’ve NEVER run out of food. Food is EVERYWHERE. Most houses have at least a day’s worth, and zombies drop it, too. Almost every non-zombie/blob thing that you kill can be butchered for food. And I don’t ever bother to pick up candy/potato chips/toast’ems/etc., so I wasn’t counting those.
Grinding up mechanics, electronics, and sometimes fabrication can easily burn 1000+ batteries a day. I horde batteries like a maniac until I find books for that stuff. There’s no way to consume food like that (short of the metabolic CBM) - a year’s worth of food is a year’s worth of food, end of story. If you want to build a deathmobile before you have UPS+solar+charger, well… you can grow fruit, turn it into fruit juice, etc, etc, etc, make batteries. Food is FAR FAR FAR less effort than that.
[quote=“Coolthulhu, post:38, topic:12478”]
Make rust matter only in the longer term
That’s not what you were suggesting. You were suggesting to make rust not matter early on. You didn’t offer suggestions on how to make it matter, only on how to make it matter less than it does.[/quote]
I certainly have, and I’ve repeated it in several posts, but for reference:
if you notice, I suggested making rust kick in once or twice a "season" (which is 3 months), which would deal with whatever year length you like. Default, that would be 1-2 weeks instead of less than 8 hours.
Even just having it work as it does now but only every half a season (so one week without using it, default) would be a huge improvement. Let it sit for a year, and it will hurt, so yes, it matters in the “long term”, but it won’t happen at all for the first week, guaranteed, and if you’ve actually worked on the skill at all, a lot longer than that.
[quote=“Coolthulhu, post:38, topic:12478”]
As is, you’re pretty much guaranteed to have most people turn it off, because the method to avoid rust matters so much and is so hard to get people to agree on.
People turn it off because it is a shit mechanic, not because it happens too fast.
When a mechanic is purely tedious, making it happen less often isn’t a fix, as it doesn’t do shit about the part where it is 100% tedium.
Actually, current rust isn’t 100% tedium because it happens during sleep (when you simply can’t make it stop), so let’s say it’s 95% tedium.
When a mechanic is about as fun as getting kicked in the balls once per day, making the kick happen once per week is not fixing. Fixing is making it not happen at all or changing the kick to something less unpleasant.[/quote]
The whole concept of skill rust is you penalize your skill level for not using it - that is, some level of forgetfulness. The smaller the interval, the fewer skills you can keep up, no matter how hard you try, and the longer the interval, the more skills you’ll keep up just from use.
To put it another way, at the one week period (instead of less than 8 hours), I’m going to use the majority of skills that I care about, just getting around the world. There’s no “tedium” there at all.
But that bashing skill I don’t use anymore because I switched from bat to sword? Yeah, if I don’t take the time to keep it up, this time next year, when I pick up that bat to deal with a shocker zombie, I’m going to be noticeably worse at it.
That’s EXACTLY the right thing for the concept of skill rust. Haven’t used in it a long time and you didn’t deliberately keep it up? Bam, penalty.
I studied it YESTERDAY is not.
[quote=“Coolthulhu, post:38, topic:12478”]
What would YOU suggest to “preserve your deep understanding of chemistry”? Some magic, unspecified “practice”? And again, this is better than spending time studying with a book how?
Yes, unspecified abstract practice that consumes resources. Better than magic we have now: boiling water preserving your chemistry skills.
You can read the book, you just shouldn’t satisfy your daily/weekly need for knowledge by boiling water.[/quote]
I still fail to see how this is the slightest improvement to the part you’re complaining about. Yay, I can do the key-strokes to do the magic “read a book and eat extra” or whatever instead of the key-strokes to boil water. Since the tedium is the main complaint…
[quote=“Coolthulhu, post:38, topic:12478”]
What you’re describing is the problem with ALL simulations. Somewhere, there is a boundary where the simulation hand-waves some problem, and people will disagree with where that hand-wave happens, but it WILL happen.
What kind of argument is that? Everyone dies so murder should be legal? Some tedium will always be there so we should have a “breathe in” and “breathe out” keybinds?[/quote]
No, more of a “let’s make the tedium of breathing only apply if you do something stupid, like just in the water, otherwise we just assume you breathe”.
Instead of making the breathing mildly less tedious (in the analogy, you’re suggesting making a keybinding that both breathes in AND out… yay?), I’m suggesting removing the tedium altogether until you do something out of the ordinary, like, say not use a skill at all for a LONG time, not such a short period of time that everyone is guaranteed to do it every day (like, say, SLEEPING).
[quote=“Coolthulhu, post:38, topic:12478”]Current system is horrible because it allows you to cap the skill and then only do the most basic shit to keep it up. The only time you need to do anything complex is when you oversleep and rust the skill back to lower level.
It doesn’t make the skills rust if you press the binds to make it not rust.[/quote]
Read that emphasized part again, and realize how insanely ridiculous that is. You can easily sleep long enough to make your skills rust, even when you’re purposely trying to avoid it. That’s not “rust”, that’s brain damage.
Your idea isn’t a bad one, OK? It’s just that it still wouldn’t solve the worst problem, which is that a skill I worked on this morning is “rusting” before I go to bed tonight. Heaven help me if I actually want to do something like, I don’t know, actually play other parts of the game…