I read your ideas, but I don’t recall them addressing the biggest issue about skill rust. The part where it can be cheaply (in in-game resource cost) delayed for a longer while, but that cheap stopping also takes too much player time.
This part is absolutely vital. Any “fix” that doesn’t address it is inadequate. Things like splitting rust into long/short, practice vs. theory etc. are just “changing things”, but fail to address the central and most important issue with skill rust that makes it inherently bad.
Unfortunately, regular practice also happens to be the way skills are gained/kept in real life.
The only way I can see it fixed at the moment would be to change it into some sort of “upkeep”. Say, if you want to wake up without losing 10% of your fabrication 8 skill, you have to toggle a “retrain fabrication”, then press “do chores” keybind, which would waste some set amount of resources to stop the rust for a while.
Basically, the explicit training/practice system thing suggested for leveling, except with an additional function to do all the about-to-rust upkeep with one keypress.[/quote]
No, none of that would make the current system any better because the current system is INSANE.
I can spend 36+ hours in constant combat until I’m exhausted and passing out, and by the time I sleep for 8 hours (not even enough to catch up), I’m already experiencing skill rust - permanent loss of the skills I was using likely crazy literally yesterday.
THAT is the problem. Solve that problem, and then the problem you’re mentioning might be big enough to notice… or not, actually.
The problem is that skill rust, in the real world, happens in significant amounts only in large periods of time. To keep from forgetting something, doing it 3-4 times a YEAR would be fine. If that’s all it took, your complaint pretty much goes away.
Even discussing the stuff Noctifier mentions (items specifically for practicing) shows where the real problem is. The tedium you’re complaining about is only tedious because you have to do it ALL THE BLOODY TIME. You can actually rust a skill down before you finish the job you’re trying to do with it at higher levels.
That is mental-patient/brain-damage bad, ok? Fix that, and your complaint is reduced to levels most would consider trivial.