[quote=“argast, post:28, topic:5277”]I think a goal should be an option. There should be a forever mode, where there is no goal, which is already implemented, and a goal mode where the user chooses a goal or is assigned one.
Why ? Because the game gets boring fast without a goal, and is not as memorable as it would be with a goal, IMO. This would also keep people that don’t want a goal happy because they can use the forever mode. I think this single change will increase the popularity of the game. Also, all rogue-likes I’ve ever played (except this one) have had a goal … kill the boss on level 99, bring his heart up, get an item at level 99, bring it up, etc.
EDIT:
Possible goals:
Collect parts to build a space ship and fly to the secret gov’t base on the moon.
Discover a cure for the zombie affliction, by collecting / researching ingredients.
Make it to the secret gov’t bunker deep underground.
Make a secure, fortified city with human inhabitants that you’ll have to find.
Technically, instead of a goal, these could be made into achievements and the game could just continue forever as it currently does.[/quote]
OK, so by “goal” you’re mostly meaning “successful end condition”. Those have come up from time to time.
We’ve even kicked around the possibility of the US having a space station off at a WAY FAR IN DEEP SPACE stable teleport point, which obviously would be the place to go when the Earth is messed up. (Except that it isn’t, what with the problem coming out of the portals and all.)
Idea was that the jump there would be one-way (power requirement, etc) and you’re more screwed there than you were on Earth, so I didn’t think much of it.
The lore already has a way to remove the Blob from corpses: teleporting has a small chance per teleport of leaving the Blob back in its home plane. (Once we implement the Nether Cliff teleporting would have a chance of purging your “infection” entirely.) Problem is, teleporting a lot in a short timeframe and small area tends to weaken the interdimensional boundaries, so you end up with more nether portals. Cure’s worse than the disease. Securing a stable two-way portal and passing your faction through it or something might be workable, though.
Meeting up with powerful factions seems like a good gamechanger but not necessarily an ending condition.
So yeah: decent ideas. I’m more fond of “significant game-changer” goals than “OK you’re done start a new character I Said Good Day!” ending conditions. Got a bit of RPer in me, I fear. 