Well since electronic devices rust is planned this suggestion is more or less superflous. Maybe someone will recycle the rift enemies spawn idea, who knows. I had this idea in five minutes and wrote it down and when someone needed a better lore explanation I tried to come up with one and when someone suggested some way of mitigating it, sure go underground, it’ll work there. It’s not like I wrecked my brain for weeks and then expected people to love my idea; I won’t lose any sleep or will quit CDDA or leave the forum in protest.
That being said, I’d hate to be misunderstood.
It was never my intention to punish players for using powered tools. After all I love powered tools and I wouldn’t like being punished for using a welder. The way you and halberdsturgeon argued about slapping people in the face made it sound like I had already queued up a PR that gave hotplates a 50-50 chance to turn into active mininukes on use.
I wanted to give a penalty to exclusive use of electricty based devices. It’s like “eating an apple - good! Eating nothing BUT apples - bad!”
(metaphors again)
I was using the term like it would be used in Minecraft (and I suppose PoeSalesman was using the term “finite” in a smiliar way). In Minecraft diamonds are (or were not sure with current versions, snapshots) considered finite because you couldn’t make them yourself. To find more of it you would have to move. Iron and gold you could get by building a zombie (pigman) grinder. It would take a while but since these mobs respawn, basically infinite iron and gold.
For lampoil I need chunks of fat and water. So find a place where animals spawn and - bingo! - infinite lampoil. Water I can get from rain. But for a given spot there’s only so much batteries (scrap metal) or so much gasoline before I run out and cannot make more of them without moving.
[quote=“halberdsturgeon, post:54, topic:5561”]The quote I pulled from you was suggesting that the game was too easy. I said that if that’s your problem, there are plenty of ways to make it more difficult without adding in hamfisted game mechanics that punish people brutally for not going low tech. You (and others) seem to think that zombie survival = shunning technology, but the two are in no way synonymous.
Cataclysm existed before it was possible to build charcoal smokers, fire drills and oil lamps. Building your own low-tech rig is an option of the game, not a requirement. I’m yet to see you provide a convincing argument for why it should be otherwise.[/quote]
Again, I’m a High Tech player. I wouldn’t be playing this game if I thought technology ruined a survival experience. I don’t think zombies and future technology are mutually exclusive.
Nor have I suggested that low-tech should be a requirement, unless you can point me at something I said that suggested to you otherwise, then I will try to clarify that.
Adding acid rain didn’t require players to get a rain coat asap after spawning otherwise your character will explode on the evening of day 2. You don’t need a rain coat, you just stay inside. BUT you will need a raincoat IF you also want to move outside during acid rain.
You will need to make a low tech rig IF you didn’t prepare for an event that you knew was coming and even got a warning for.
I mean it’s done, I can’t code, the devs don’t seem to be convinced and there’s apperantly better stuff in planning.
But out of curiousity, why are you (seemingly) objecting to preparation to avoid low tech tools by using your high tech ones ahead of time? Eating preserved food in a (admittedly dormant) mobile fortress is hardly the action of a caveman.