Let’s remember how difficult it is to work on a project remotely. You gotta have someone that makes the final calls, and people will be unhappy sometimes. The fact that there is an individual person like Kevin that brings everything together is invaluable to this project, and it is potentially the only reason why this is not abandonware. I’d suggest the community to envision themselves as influencers, more than decision makers, if they want to really help shaping the game.
Said that, there is always margin for improvements. This kind of posts should be perceived as useful feedback that there may be potentially something wrong. Perhaps there could be better ways to communicate with devs and the community.
@Kevin, have you ever thought of picking someone from your team, someone charismatic, polite and well received by the community, to be the main point of interaction with github devs and the forums? It’d be a shame that the amazing work you guys are doing is badly received due to miscommunication? (let’s just focus one second and let’s remember how the game was before those guys came around. Dynamic spawn, and I said it all)
A number of people do this in an ad-hoc way already, contributors post on the forums or elsewhere* about their coding or modding efforts, and a number of developers and users move information between github and elsewhere.
To more directly answer your question though, no I haven’t considered that option. Offhand I can’t think of anyone that meets your criteria as well as my own, which would require them to have a general understanding of how development works. If someone thinks they do want to fill that role, just start doing it.
the places I know of are r/cataclysmdda, #cataclysmdda on freenode and a cataclysmdda discord server