Recently I was thinking about how cooking is treated in game basically this are the ideas for the overhaul:
1 Step: addition of new qualities,modifications of existing tools and recipes examples:Baking quality, Frying quality,grilling quality, boiling quality
to add more complexity and a reason to get more than just a kitchen unity and a canning pot
2:Giving a reason to people making more expensive recipes other than living from wild vegetables,smoked meat and cornmeal for years
If you eat to much of a food it will start to lose its enjoyability the more you eat,if you stay some time without eating it will get it’s enjoyability
If the food has negative enjoyability you will eventually get a neutral enjoyability but not positive
Give me some other ideas I will start working on it day 18 of this month and I don’t know when I will end it so YAY gonna work on my favorite game during vacation 