Context sensitive alert messages

Would it be possible to add these? The specific example I’m thinking of is that it’d be good if the game stopped alerting you about smoke if you had ample environmental protection on your mouth for it not to matter.

Simply expanding the if statement used to check if you are in a smoke tile, and possibly an import to allow you to get the environmental protection of your mouth piece, should allow this.

Now, you’re going to need a C++ programmer (java man here) to get it working.