you apparently can have slow feet and roadrunner at the same time
its a bit odd as one increases speed while the other reduces
build 6431
ver 0.C-22249
you apparently can have slow feet and roadrunner at the same time
its a bit odd as one increases speed while the other reduces
build 6431
ver 0.C-22249
While perhaps a bug, considering the how the game will interpret this will be something of a “one cancels the other”. So if the bug doesn’t break anything it probably just cancels each other out or gives a tiny buff or debuff, depending on the exact hidden math of either.
Created a PR to address this - https://github.com/CleverRaven/Cataclysm-DDA/pull/21101.
You can also have ugly and pretty, and a whole lot of other conflicting mutations.
If you have both of those at the same time, it’s absolutely a bug. Ugly is in Pretty’s cancelling mutations, and vice versa:
"type" : "mutation",
"id" : "PRETTY",
"name" : "Pretty",
"points" : 1,
"ugliness" : -2,
"description" : "You are a sight to behold. NPCs who care about such thing will react more kindly to you.",
"starting_trait" : true,
"category" : ["MUTCAT_ALPHA", "MUTCAT_FELINE", "MUTCAT_LUPINE"],
"cancels" : ["UGLY", "DEFORMED", "DEFORMED2", "DEFORMED3"],
"changes_to" : ["BEAUTIFUL"]
Mutation system has some edge cases that aren’t handled properly when inherent traits (the starting ones) are involved.
Here’s one example:
This one looks a bit different, though.
So you are saying that the enabled start traits are not considered in regard to the cancel list? 0_o
If so. Core bug I assume?