I’m trying to mod in an armor that can both cloak and teleport, which means adding both the use_action teleport and ups_based_armor (with ACTIVE_CLOAKING flag similar to the existing FB51 optical cloak).
The problem is that when I select the 2nd action to activate the cloak, the teleportation also triggers (which I assume is probably because all use_action check for the activated state every turn after testing with adding additional use_action).
I’m kinda hitting a wall on figuring out how to make both work together. So far, the only workaround I have is separating the armor into 2 transform states with their own use_action, but it is kinda clunky like that.