So here is the code I want to use.
{
“id”: “shoota”,
“type”: “GUN”,
“symbol”: “(”,
“color”: “grey”,
“name”: “shoota”,
“description”: “One of the most recognizable assault rifles ever made, the AK-47 is renowned for its durability even under the worst conditions.”,
“rarity”: 5,
“price”: 100,
“material”: [“iron”, “wood”],
“flags”: “MODE_BURST”,
“skill”: “rifle”,
“ammo”: “7.62x39mm”,
“weight”: 20,
“volume”: 12,
“bashing”: 14,
“cutting”: 0,
“to_hit”: 2,
“ranged_damage”: 0,
“range”: 0,
“accuracy”: 4,
“recoil”: 8,
“durability”: 9,
“burst”: 3,
“clip_size”: 30,
“reload”: 250
},
And the recipie
{
“result”: “shoota”,
“category”: “CC_WEAPON”,
“skill_pri”: “mechanics”,
“skill_sec”: “gun”,
“difficulty”: 2,
“time”: 4000,
“reversible”: true,
“autolearn”: true,
“tools”: [
[
[“rock”, -1],
[“toolset”, -1]
],
[
[“screwdriver”, -1],
[“toolset”, -1]
]
],
“components”: [
[
[“pipe”, 1]
],
[
[“2x4”, 1]
]
]
},
All I did was simply change the name of a gun in the system that was already there, change some specs around, and I am getting silly errors 