I have a question for those of you here who’re actually INTERESTED in the idea of children in C:DDA.
Let’s say, hypothetically, I’ve been feverishly and obsessively working on a mod for the past three weeks, and it’s in a very very alpha but currently loadable and partially-functional state. A very rough-but-proof-of-concept state whereby the player character… and presumably, but as-of-yet-unproven… NPCs can find themselves with child.
(That part was a pain. I had to cannibalize and read up on SO MUCH about JSON… but it was a fun project and I’m still glad I did it. I delved into items. I delved into effects and effect-on-conditions. I delved into NPCs. I delved into mutations. I experimented with multiple ways of achieving the same basic effect. It’s been a real trip, and I’m still on it.)
Now I’m at the point where like… I have to decide what shape the focus of this project is going to take: the Child.
It’s one thing to simulate a pregnancy. That’s stat penalties and EoC cycles and adding and removing traits while fine-tuning the duration timers on things until it feels balanced. I kind’ve feel like I’m at least starting to get the beginnings of a feel for that stuff. But I’m now at the point where like… I can test a conception, survive through three trimesters of gestation, and have a kid.
I have tested surviving 280+ days in game after a colorful ‘encounter’ with my fellow fire station dwelling NPC and spawned a horrible little zombie child test creature. Which promptly ate our cat. There’s some bugs to iron out.
But now that I’ve tested the cycles and processes and actually figured out how to make them work, I need to figure out how to handle the kid. What do those who actually want this feature think the mechanics of bringing a child into the apocalypse should look like?
Should the player spawn a tiny little shrieking, immobile milk-absorbing monster infant that eventually grows up into a monster child and then… somewhere around the minimum chargen age, find a way to make them ‘become’ an NPC? This seems like the better of my two ideas so far, though I have no idea how I could actually make it happen. I have yet to come across any easy way to make your child spawn into an NPC. Maybe a spell? Is there a spell effect that can ‘despawn’ something? I’ve seen the things that spawn monsters and kill the thing they spawn from, and things that keep it alive… but nothing that despawns the monster that spawned the next thing.
Do I just create like a… I don’t know… noisy little infant item and pull a sourdough starter aging trick on it? Care for this bag of flour by periodically feeding it until it reaches maturity and lets you place an NPC? I wouldn’t know how to make it like… vulnerable to zombies… which kind’ve eliminates the need to protect the kiddo. Though that being said, so would putting your baby in a cat carrier, and I suspect some folks would just do that too. Still, I might be able to figure out a way to require the player to protect their inanimate offspring object until it’s old enough to spawn as an NPC with terrible stats and a few inherited traits from their parents (eyes/Hair/Skin should be easy enough. Mutations are also on the table).
So, I have answered the question in the title of this thread to my own personal satisfaction:
Could it happen?
Yes. Yes it could.
So if the possibility isn’t purely hypothetical, my question becomes: What do the folks who want it to happen want in terms of actual gameplay mechanics and functionality from such a thing?