CBM Power Balance

Just a snap suggestion; what if CBMs worked sort of like engines in cars? Anything that has an active or passive effect is fine, but while your first power source is super easy to install, every one after that gets harder and harder.

This sort of pushes a character into a playstyle until they can get the electronics skill to put a different source in, and it means that even mid to late game, you still have to think about where your power comes from instead of having a solar-ratchet-metabolism monster thing going on.

you still only need internal furnace or metabolic interchange which are extremely powerfull.

makes good sense. I would like to add on increased need of medical skills, because eventually your going to have to start replacing useless organs to continue having enough space to store all these wires and machines inside your body, with less space to work with.

A bit too complex for most CBMs, but it would work well for power storage ones. Say, limit of electronics * 100 power.