Yep, that’s the idea.
Hypothetical:
Acidic rain & gas surges (Acid Rain, just like the old days, and the portal spews Thick Toxic Gas) lasts about four hours, surge happens every 12-24 hours, 5x5 map tile square centered on this particular Nether portal.
You’ve got at least four hours from the time the rain stops to get in and either under cover (and gas mask for the gas) or grab & get going. That ought to be enough for a PC with a plan.[/quote]
This would be a lot of fun.
A foolish thought: could local acid rain work as a ‘cloud’ of sorts or hazard tiles instead of as a weather function per se? You’ve probably already considered this; I’m pretty much talking to hear myself at this point[/quote]
Our weather people probably have; I haven’t personally and I know that high-level specific clouds (that one looks like a jabberwock!) aren’t at all implemented.
So I’m wondering if perhaps a nastier form of ground-level gas might be warranted.
Right now I’m not sure how we’d achieve that hypothetical (localized weather!) either. But I knew that a “blowout” was coming of as shoehorning in even more STALKER, so reframing to DDA spec.
I’d suspect a ground-level caustic cloud would damage gear much like acid (whole body; AEP/hazmat would probably resist; PA might not!); poisoning as gas and possibly a nastier version of smoke inhalation once your mask gives out. These would not be nice weather at all.