[quote=“Binky, post:67, topic:4220”][quote=“dwarfkoala, post:60, topic:4220”]…
My rule of thumb is that if the loot in the lab finale is missing partially or completely, than that’s not right.
Also there should be a way to get that missing loot back. NPC barbeque, anyone?[/quote]
Agreed, looted stuff should really only be from houses/farms/accessible locations. A quick fix (before NPCs get in) could just be to have houses have a chance to be looted ones (windows smashed and so on) if a quarter of the current buildings were designated as looted, that’d be quite a big step up.
I think the problem with options is, that options tend to be ignored by devs (similar to mods). It’s like classic Z is so hilariously easy now because no one takes the time to work on it.
I’m not saying that we shouldn’t have an option (we should!) I’m just saying that the main game should be adjusted a bit first so we’re at a better starting place.[/quote]
“The Problem” is the game is a pile of “quick fixes” right now because people got tired of waiting for the properly implemented things. I’m telling you if we implement a “quick fix” to make items disappear from the world because NPCs are buggy
it will never go away.
Does the loot system need fixed? Yes. Does we need another “quick fix” no.
The problem then becomes finding someone with the skill and the time to properly fix it. XD