Cataclysm: Easy Days Ahead (AKA, DDA is way too damned easy)

Coming soon to an options menu near you: item spawn density setting!

AW YEAH!

As I said earlier, it’s just a patch. Not something that should be considered a permanent fix.

I say it shouldn’t even be a patch. Not unless it manages to be refined and made better.

I shouldn’t break into the bottom of a mine and find that the loot has disappeared.

Yay! Now everyone is happy.

And I don’t understand how you guys are against this being a mainstream option lol.

Oh, sorry, when I was responding to EkarusRynden, I was referring to where I said"

Responding to where he said

I am 100% in favor of loot spawn scaling factor.

[quote=“dwarfkoala, post:60, topic:4220”]…

My rule of thumb is that if the loot in the lab finale is missing partially or completely, than that’s not right.

Also there should be a way to get that missing loot back. NPC barbeque, anyone?[/quote]

Agreed, looted stuff should really only be from houses/farms/accessible locations. A quick fix (before NPCs get in) could just be to have houses have a chance to be looted ones (windows smashed and so on) if a quarter of the current buildings were designated as looted, that’d be quite a big step up.

I think the problem with options is, that options tend to be ignored by devs (similar to mods). It’s like classic Z is so hilariously easy now because no one takes the time to work on it.
I’m not saying that we shouldn’t have an option (we should!) I’m just saying that the main game should be adjusted a bit first so we’re at a better starting place.

Make zombies spawn less, but make them ALOT more hardy. I find it absurd that I can raid the local pawnshop for a broadsword and 1shot Zeds with no skill in melee at all AND 5 torso encumbrance.

[quote=“Binky, post:67, topic:4220”][quote=“dwarfkoala, post:60, topic:4220”]…

My rule of thumb is that if the loot in the lab finale is missing partially or completely, than that’s not right.

Also there should be a way to get that missing loot back. NPC barbeque, anyone?[/quote]

Agreed, looted stuff should really only be from houses/farms/accessible locations. A quick fix (before NPCs get in) could just be to have houses have a chance to be looted ones (windows smashed and so on) if a quarter of the current buildings were designated as looted, that’d be quite a big step up.

I think the problem with options is, that options tend to be ignored by devs (similar to mods). It’s like classic Z is so hilariously easy now because no one takes the time to work on it.
I’m not saying that we shouldn’t have an option (we should!) I’m just saying that the main game should be adjusted a bit first so we’re at a better starting place.[/quote]

“The Problem” is the game is a pile of “quick fixes” right now because people got tired of waiting for the properly implemented things. I’m telling you if we implement a “quick fix” to make items disappear from the world because NPCs are buggy

it will never go away.

Does the loot system need fixed? Yes. Does we need another “quick fix” no.

The problem then becomes finding someone with the skill and the time to properly fix it. XD

The whole game is quick fixes…that’s not going to change anytime soon.

That or make zombies more difficult so you can just prance around them while you nab your shit and gtfo. Make zombies spawn in houses and stay there.

I just said that, but the solution isn’t to add more quick fixes. Do you see where I’m going with that? The time needs to be taken to fix some of the older problems properly rather than add more problems to mask an existing one.

I’d rather have a quick fix and it make the game 100x more enjoyable for me than wait indefinitely and there may or may not be a real solution.

They added a zombie spawn factor, what’s the difference for items? Don’t like it, don’t use it.

I prefer circular distances, some people don’t. That doesn’t mean they shouldn’t have added the option lol.

Fucking, we need to just DFE and start from scratch.

Yeah and you could just not use the features already in the game. But you’d rather demand someone throw some duct tape on it.

More difficult/challenging zombies is a must. I’ve asked for this a few times, as after a week they become absolutely non-challenging (or if you find any firearm or crossbow). Yeah, you can ratchet up the spawn count, but as you can still outrun them easily, you can just keep running and shooting forever (or one shot them with a broadsword/whatever as mentioned).

Most people I’ve introduced to Cata are mainly interested in Classic Zombies (and I see that being the main draw for a lot of people) so it seems strange that zombies are pretty much a non issue.

Broads wording them to death with 5 torso encumbrance and zero skill whatsoever. I cleared out a town of non-special zombies, the specials in the other part of town scare me a bit so I’m staying away.

Well, after a cursory glance through the entire thread I’m fairly surprised, people around here seem to be saner than I thought. That said it’s been mentioned multiple times over that the devs are adding high-tier end game content, and the electricity system is one of the most interesting things to be added in a long while. The item spawn rate option is a welcome addition, certainly.

And if you’d really rather cripple the interesting features and actively drive away new players, you and I may be coming from such different angles that I doubt we’d ever be able to convince each other of our respective viewpoints.

Seriously, quit fucking bitching.

I’m sick of all the bitching going on uuuugh, just accept each others differing viewpoints and moving on.

I feel like the only sane troll in this forum.

Heaven forbid someone share their opinions on the internet, here on the suggestion board.