Update:
This was actually happening when dissasembling teleporters (teleporters being craftable in that version)
I noticed that teleporters were craftable with 3 power converters OR 5 plutonium cells.
So, i tested in the newer version with dissasembling inactive manhacks and inactive laser turrets since both need 1 power converter OR 1 plutonium cell.
Result: I could not reproduce the bug. These dissasemble correctly.
So, either someone knows why this happened in the first place,
or it is already fixed,
or wait and see if it will surface again in the future.
EDIT
In the old version, i tried also to dissaseble inactive laser turrets, with no such bug.
I don’t know how to test it further sort of learning to how use a debugger and looking at it step by step while the code is running, but until it surfaces again it is irrelevant…
EDIT2
Well i got another idea: i added the old teleporter recipe to the new JSON thus enabling me to dissasemble it.
Result: No problem at all…
So this is fixed.