Fighting with NPCs needs a few improvements. I know NPCs are currently a “we’re working on it” area, but I haven’t heard any suggestions about combat with NPCs.
First thing: visible health for NPCs. I have no idea how the fight is going with an NPC unless I individually add up every attack I do. Perhaps if I looked over the NPC, I could get an estimation of their health, like the health system when you don’t have the self-aware trait?
Second: firefights. Picking a fight with an NPC who has a gun is a terrible idea, but perhaps there could be a basic implementation of a cover system to allow PCs wth guns to strike back. Perhaps there could be a “fire out of cover” command that works like the peek command, except with firing instead of looking?
That’s all my suggestions for now. Thoughts?