[quote=“acidia, post:14, topic:6800”]I was about to add combat skill gain for NPCs but it turns out they already use the same system the player does… a bit of experimentation revealed that they can improve some but I’m not sure if they have a hidden focus value or just linear improvement.
I think that once the NPC is in the player’s party, you should be able to check their stats… I’m going to go ahead and make that an option unless anyone opposes it. It will literally pull the same stat window, ‘@’, that the player uses but it will simply be for the NPC… you can see how your little buddy is improving/diseased/encumbered.[/quote]
Supporting with non-essential obfuscation request:
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Definitely make that available in debug, ideally as a subcommand under the Check NPC option.
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Ideally, but doesn’t have to happen now: NPC gives better data (in particular, reports non-obvious problems/weaknesses) the more xe likes/trusts you. After all, you wouldn’t open up your character screen to just anyone, I’d imagine, and neither would they, even if you’re working together in the Cataclysm.
You might abandon them as a liability if you found out they’re Asthmatic, Jittery or had no useful skills; and would probably shoot first if it turns out your “friend” is a Cannibal Psychopath who probably thinks you look delicious! (Not to mention anti-furry types finding out that their companion has a Stubby Tail xe was hiding under the clothing, ew mutation gross)