I really don’t understand why people expect large monsters to be slower. Bigger does not = slower. Bigger = longer stride = faster.
Anywho, staying on topic:
I don’t think a strong, specially tailored super awesome build is necessary early on as far as survival, unless your stats are just absolutely abysmal. My most recent character started with these stats:
STR: 7
DEX: 10
PER: 9
INT: 9
Traits: [glow=green,2,300]Fast Reader, Light Eater, Stylish, Pretty,[/glow] [glow=red,2,300]Flimsy, Lightweight[/glow]
Maid profession gives points in tailoring, cooking, and driving. No other points spent on skills.
Currently my melee and dodge skill are at 8 and I’m beating zombies with level 3 unarmed, which I only recently started training. Granted, my Dexterity is decent, but 10 DEX is nothing compared to the builds you guys are suggesting, and my traits aren’t really anything special. I opted to take more in-character traits for roleplay rather than taking truth teller and trigger happy for free points.
tl;dr - With a bit of luck and some caution, you can win with even a flimsy maid.
[spoiler=EDIT - Tactics]I used typical early survival tactics - stick to the outskirts of cities until skills are higher, use safemode a lot to avoid getting murdered by something before you’re aware of it, etc. I utilized early morning/night to creep around the city a bit for extra supplies, but I only did that once. Got seen by a couple of brutes during the day, but I ran away and ducked through some buildings, lost them pretty easily.
Haven’t yet tested my melee prowess against a brute or hulk, and I don’t intend to. Even with 8 skill in melee and dodge, taking on something that can deal so much damage in one hit to my flimsy character is just stupid. I’m going to get myself a firearm before I take those guys on.[/spoiler]