Wood arrows and bolts have an armor piercing rating of 1. Carbon fiber ones have an AP of 2, while steel bolts have 3.
Zombie soldiers have an bash protection of 8, and a cut protection of 16. Arrows and bolts do cut damage as far as I know.
Brutes, hulks, most other fleshy things aren’t that armored. You can’t even headshot a zombie soldier’s head due to how armored they are.
2. I am looking at melee weapons and there don't seem to be any really good ones. Jackhammer seems strong, but really heavy and noisy. Plus I think its needs battery life. Can this take out a solder? Any melee weapons for taking down soldiers?
The awlpike is the supreme melee king. It’s not craftable though. The mace and warhammer are also quite good due to their bash damage, and generally high damage output. Other than that, try to find a bat. Those are supernaturally good as well in the early game.
3. What are good weapons for taking out turrets? I found an m72 Law on a corpse and took out one to get into a science lab. If you an craft more rockets for it, I don't have the skills yet. Do I need high powered rifles? There seems to be more Turretes in DDA than in the old version. Science labs have alot and the one Military Bunker near me has a whole bunch.
Save your rockets for something else, like netherworld things, or a crowd of zombies, or static obstacles like spires. All you need is a high calibre bullet. With high AP. There are some pistols that can shoot some very powerful bullets, and don’t take up much room, making them very good sidearms for armored opponents.
It’s best if you come at night. If you have night vision, you can see one more tile than the turrets can, and at 2 tiles away, you are at leisure to blast away at them.
4. Anyone now the max its worth it to get Cooking, Survival (seems to work flawlessly butchering corpses at 3), Mechanics, and electronics. I know construction doesn't have any purpose above 3. I want to turn off XP use when i hit the max and just turn it back on to keep it from degrading.
You don’t need that high of a skill in cooking, survival is dependent on how much you want to eke out a living in the woods. The more survival you have, the more sinew you get from a corpse, which is quite vital for tailor and keeping up your clothing items.
Mechanics is worth it for the flamethrower recipe. Electronics is important if you want to install cybernetics.
If you wish to game the skill degrading mechanic, there is an option to turn it off in the game.
5. Have you guys found a way to keep your morale above 50 when fighting? Ok. I can use mp3. I have to turn it on and off so I don't waste the batteries. 50 morale doesn't really help all that much. I can go out with a full tank of 800 xp and its gone pretty quick when fighting Zs. Using marajuana or drinking doesn't sound wise while fighting. Is there any practical way to keep EXP in the tank when fighting lots of Zs?
Not really. High morale only deals with how fast your morale regenerates. Having it in battle really makes no difference if you are able to spend it fast enough that the regeneration doesn’t goes past 800 and is wasted. Might as well read a book or something in the interim while high and drunk.