Here are 2 mods for Dark Days Ahead one is a powerful Mutant Cyborg Profession (requires Bionic_Space_Expander mod)that starts in a lab and the other is a patch i made to combine PK’s Rebalancing and Mutation Stuff mod with a few tweaks to both(had to reorganize mutation stuff mod via pasting to core file, removing stuff not edited to be able to compare it and it also requires both mods of course).
Can’t seem to upload the compressed files says upload server is full.
Try dropbox or something similar.
Only issue with putting it on my dropbox is that I’m running out of space on my dropbox.
Here are some google drive links to 2 of my mods that work https://drive.google.com/file/d/0B2LKlCxhWTlWdlNsYVo5bEd6a2s/view?usp=sharing - Mutant Cyborg (extra mutations are not optional :P) and https://drive.google.com/file/d/0B2LKlCxhWTlWajVWUm5ZNkxBU0E/view?usp=sharing For the Patch to merge mutation changes mode with Pk’s rebalancing (only for the latest one not the old one).
Updated Jury Rigged Robots to work with the latest experimental patch (fixed the invalid special attacks, flags, and some other stuff that was making it fail to create world).
https://drive.google.com/file/d/0B2LKlCxhWTlWUTZoUnY3YnN2V3c/view?usp=sharing
[quote=“Arendeth, post:6, topic:12981”]Updated Jury Rigged Robots to work with the latest experimental patch (fixed the invalid special attacks, flags, and some other stuff that was making it fail to create world).
https://drive.google.com/file/d/0B2LKlCxhWTlWUTZoUnY3YnN2V3c/view?usp=sharing[/quote]
Thank you. I’ve wanted this mod for a while but it hasn’t been functional since I’ve been aware of it.
no problem i just defined stuff that cataclysm asked me to add and switched some stuff around but i warn ya i haven’t much tested it yet.
Nerfed the solar bot to 15 range and lowered fake skills by 2. Link seems to still be the same.
Updated my lab based Cyborg Mutant Profession: https://drive.google.com/file/d/0B2LKlCxhWTlWdlNsYVo5bEd6a2s/view?usp=sharing
My mutation patch is currently bugged I’m going to try merging the mutation stuff instead so that game sees all the mutations from both of the mods.
Updated my mutant cyborg:
no longer has a fusion arm has
mk II power supplies reduced to 4
moved extra gun and rifle skill from skill bonuses
maybe so other stuff
Fixed pk balancing mutation changes patch https://drive.google.com/file/d/0B2LKlCxhWTlWM1ZqaUpWanJSTlk/view?usp=sharing.
fixed typos and stuff in rebalancing mutations patch https://drive.google.com/file/d/0B2LKlCxhWTlWM1ZqaUpWanJSTlk/view?usp=sharing.
fixed rest of the errors related to missing " around a few things for the re balancing patch https://drive.google.com/file/d/0B2LKlCxhWTlWM1ZqaUpWanJSTlk/view?usp=sharing
Fixed an issue with invalid tank on Jury Rigged Robots https://drive.google.com/file/d/0B2LKlCxhWTlWM1ZqaUpWanJSTlk/view?usp=sharing.
I found another tank to replace i think its same link to jury rigged robots.
updated my mutant cyborg class few items removed and given underpants
updated the mutant cyborg prof to have lab bottom as option and gave it a oversized sack so it can have enough inventory space.
Removed random lab option for random spot and lab and gave optional starting at bottom of ice lab instead.