Anyone done a permanent winter? *SPOILERS*

Seems to be a rendering bug from vanishing menus. This game just seems to get buggy and laggy in new and exciting ways, right after each new problem is fixed. x.x

Adds to the !!!FUN!!! (copyright pending)

Yeah, and to be honest it’s kind of disappointing. It’s extremely easy to manage heat if you can survive a few a days, lack of rot makes food management a breeze, limited swamp spawns makes salt water a basically free resource, and since it doesn’t rain as much as it snows wet penalties are not hard to deal with.

I’m tinkering around with ice giants, trolls, frost beasts, etc to make a permanent winter a bit more…amusing shall we say. Not so much fun when you have to fight Jotnar that can smash hulks with a single swing, Ringlefinches that regenerate almost as fast as you hit them, and actual Jotun. Still having some difficulty with the trolls exploding in direct sunlight though.

[quote=“TheWumpus, post:22, topic:11162”]Yeah, and to be honest it’s kind of disappointing. It’s extremely easy to manage heat if you can survive a few a days, lack of rot makes food management a breeze, limited swamp spawns makes salt water a basically free resource, and since it doesn’t rain as much as it snows wet penalties are not hard to deal with.

I’m tinkering around with ice giants, trolls, frost beasts, etc to make a permanent winter a bit more…amusing shall we say. Not so much fun when you have to fight Jotnar that can smash hulks with a single swing, Ringlefinches that regenerate almost as fast as you hit them, and actual Jotun. Still having some difficulty with the trolls exploding in direct sunlight though.[/quote]

Oooh. Making trolls have SUNDEATH I assume?

Might have to restrict them to caves.

Jotun you say? dude you just remember me one of my favorite “Castle of Winds”, damn I remember my days when I touch a pc with Win 95 and that games was in that pc, them sometimes i replay the game again.

Ah, I recall that old thing. Funny thing is I encountered it long after it was forgotten about, as a relative had the disc for it.

[quote=“TheWumpus, post:22, topic:11162”]Yeah, and to be honest it’s kind of disappointing. It’s extremely easy to manage heat if you can survive a few a days, lack of rot makes food management a breeze, limited swamp spawns makes salt water a basically free resource, and since it doesn’t rain as much as it snows wet penalties are not hard to deal with.

I’m tinkering around with ice giants, trolls, frost beasts, etc to make a permanent winter a bit more…amusing shall we say. Not so much fun when you have to fight Jotnar that can smash hulks with a single swing, Ringlefinches that regenerate almost as fast as you hit them, and actual Jotun. Still having some difficulty with the trolls exploding in direct sunlight though.[/quote]

This sounds awesome, do you have any plans to release it when you are done? It would fit in really well with the cdda fantasy mod. I’d love to have trolls running around duking it out in the woods with goblins and elves and allosaurs from dinomod…Carnage!

We need snow/ice. how make field effects and implement new tiles?

layer of snow, shallow snow, snow, deep snow, mound of snow, slush, crusted snow, icy snow, ice.

frozen water, solid ice, thin ice, snow covered ice, fishing hole, natural fishing hole

You forgot snowy ice. That’s the stuff that looks just like the rest of the snow until you step on it, then you flail around wildly and end up doing the splits and/or cracking your skull on the ground.

‘o’/

ALL OF THE SNOW

I would like all of it plz. Winter really needs a penalty to mobility. Without the convience of modern tech and infrastruture snow was really a limitor.

Winter is a joke as it is.

Winter is coming. So put your meat outside and wear an extra layer of socks…and that’s it. It’s cold and all the world is your larder :stuck_out_tongue:

Never thought about a nuclear winter situation. Gotta try that one! Would be an insane challenge for sure.

I don’t know about how it’d actually be. But, would we get radioactive precipitation?
Chemical reactions are slowed/halted by cool weather.
We need a way to heat a room, but that is already something we know we want. Dunno if the code would have it affect things like food and hides.

Fallout(not the game) would be nice to have period. I mean according to lore we nuked our selves into the stone age to shut the portals right?

Nuking the cities or try to nuke the cities for destroying the zombie hordes sounds a thing you see a lot in videogames / movies. Sounds right for a scenario.

I still can’t remember if the lab explosions thing was supposed to be a self-destruct measure or something the portals caused. In addition, was it nuclear of conventional? :V

Either way, the labs in-game don’t seem to show any real sign of damage in most cases, except maybe the flooded axe rooms. Must be one hell of a nuke to only break a single specific room.

How do structures spawn?

Do they override existing tiles completely or is it possible to have the game randomly gen the terrain and only replace ‘occupied’ tiles, leaving the rest of them?

I remember that on the occassions I find buildings spawning into one-another one takes priority, but still

[spoiler]T+0: The bombs drop. Many cities in New England are hit with high explosives. The klaxons that are supposed to warn of an attack never sound, and the strikes appear to be precisely targeted, though there isn’t much special about the areas they strike at first glance. In reality, several of the smaller labs that scatter the area providing relays for the primary dimensional manipulation experiments have experienced gateways opening in the immediate area, and their machinery refusing to shut down. Those inside have quickly been overwhelmed by extradimensional horrors. The strikes are against labs that have been overrun, or where the resonator equipment is still functioning, and locations believed to have opened portals. It is hoped the high energy yield of high explosives will collapse the portals, or at least destroy the equipment that makes it possible for them to open. In many cases, this works. In others, the strikes make things worse, changing how the portals work instead.

From several of these strikes, the portals absorb the energy and create a larger, fluctuating rift that allows noxious alien chemicals to billow forth in huge plumes. Those in the immediate area have their skin blister, boil, and slough off, and the chemicals quickly enter the atmosphere. Other areas have their portals turn into blistering infernos, or areas of extreme cold. It is hypothesized by scientists in-the-know that disrupting the lab network has caused permanent dimensional weakness and expanded our susceptibility not only to connections to the subprime plane, but also a number of neighboring planes. This is all fairly meaningless to the average citizen, who is mostly under the impression that life has turned into hell-on-earth. [/spoiler]

Doesnt specify nukes. But…

T+56 Hours: Bombing of large US cities by an unknown aggressor commences. A crippled defense infrastructure is largely unable to respond.

Also doesnt specify nukes but it could be reasoned there coulda been at larger strategic targets, and that fallout WILL drift.

The residual radiation in many places suggests that at least some dirty bombing took place.

Craters yes, there are plenty of craters that wiki suggest they have radiation.

Plus it aint a good apocalypse with out a few nukes. And you have to think of collateral damage from humanity just collapsing, any old nuke plants will be come radioactive hot spots after their cooling pools boil off and the pumps lose power. For some great source material for what would happen after people are gone watch the series “Life After People” its a great series that details how all our human works will crumble to nothingness for the most part in a mere few months.