[quote=“Endovior, post:9, topic:1653”]Ugh. I definitely don’t want to see increased inventory micromanagement.
I do not want to have to spend any time at all going into recursive submenus to pull a match out of the matchbook in my pocket.
I also don’t care to waste any time manually moving items between containers.
There’s already enough annoyances with the inventory system having to type weird characters to get the inventory item you want. Any ‘improvement’ to the inventory system should make things more convenient, not less.[/quote]
I hear you. However, that’s a rather short-sighted approach.
There are a lot of benefits to using containers and there are also ways to implement it in such a way that we can have our cake and eat it too.
What I would suggest is making it so that containers are automatically given the capital A, B, C, D (etcetera) slots when they are used. To keep things simplified. These would act as submenus. You select them and you get a new inventory screen.
Containers would only be container items like backpacks, purses, pouches, etc - they come with a Volume Cost (when not worn) and have a total volume they can contain, but anything in them does not add to your total volume. Their weight is equal to the weight of the container plus its contents.
Your carry volume capacity would be limited to what is granted by your clothing. Pockets, etcetera. Basically your first inventory screen is whatever is easily accessible by the character; in your pockets, hanging around your neck, held in your hand, worn on your body, etc.
Optionally, make it require a tick of time in order to use/add/remove something from a container. You can’t access your backpack as easily as you can access your pockets.
This does two things which I think are interesting; it means you must make a strategic decision about where stuff is kept on your person. You could keep all your meds in your backpack but that means you might not be able to access them as safely in a dangerous situation. But if you fill your pockets with meds then that is less room for other stuff like ammunition. It also makes clothing with extra volume valuable in a way that container items cannot reproduce; by giving you more pocketspace, you have more room to keep stuff that you can access instantly. A backpack adds lots of volume but it’s not as easily accessible. It’s where you’d keep stuff you won’t need at a moment’s notice.
It also means you don’t have multiple pages worth of junk and special characters to type every time you look in your inventory. By essentially limiting the amount of stuff you can treat your basic inventory screen almost like a ‘favorites’ menu. It’s the stuff you use the most often. Without all the special characters cluttering things up. In your containers you keep stuff you use less frequently. And again, without all the special characters.
Ideally you would be able to remove a container item and have that container retain its contents, so that entire containers can be dropped, picked up, swapped, as necessary.
Also ideally, give the option to rename containers or add notes to the end of the names, so that a pouch could be renamed to Pouch (Medicine) or Pouch (Ammunition) to keep things better organized.