Matchbook and a rifle are all you’d need; as someone posted above, the Keg Of Boom doesn’t cook off. A quick Wiki check indicates that RDX burns rather than explodes if not detonated. (So we should probably make that an electric rather than a fuse detonator?)[/quote]
While RDX is stable, the “RDX charge” item is described as containing a primary explosive that detonates it. If that primary explosive is set off via a fuse, then I would think the whole system should be vulnerable to cook-off.[/quote]
Rechecked, sure, that’d work (presume the fire lights the fuse at the keg, so takes 1 turn to burn down rather than the usual).