Working on a mod in the spare time, I’ve probably found one or two aspect of the game that needs (may be) a little cosmetic touch. Here you are my two cents.
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BYPRODUCTS: This useful option is actually active only in recipes, isn’t it? I think that it can be “ported” also inside tools “use_action”. For example: I can imagine a “Suture Medikit” that drop a bloody rag and/or a needle, using a simple “byproducts” command in the .Json… Generally speaking, neat for advanced leftovers coding.
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MENU_OPTION_TEXT: If present, use the user (re)defined text label also to override the command in the “Access List Of Actions” menu (%). In this way, we can easily have an “expandable baton” that “expand” itself, and don’t “turn on” as a “flashlight” do.