And that’s a third big military outpost cleared. So much ammo - at this point pretty much all the guns the zombie soldiers drop I got several of, so it was too tedious to take them and repair them. There’s also the mines with so much gunpowder in them; crafting ammo if needed will not be a problem at all. That said, I gotta craft some black gunpowder when needed since reloaded 00 shot can use black gunpowder, and why waste normal gunpowder for those when a craftable option is available.
On the previous two big outposts I cleared, my general plan was to kill everything first then sort through the loot after. For this one I decided to loot and kill at the same time, bringing the foldable cart then attach the cargo carrier on each floor, like how I deal with labs. This one is faster, and there’s less instances where I wonder if I already searched through the room of items.
Unlike the necropolis, the big outpost is less harsh on the lag. There’s still a lot of enemies, but it’s nothing compared to the necropolis. It’s a bit more dangerous due to the zombie grenadiers - best to deal with them when they’re alone as much as possible, since the bomb-hacks can get stuck in between several enemies, which could be problematic. The big outpost has much better loot as well - the place pretty much spawns nothing, but due to the item pool of the zombie soldiers, bio-operators, and grenadiers you’ll end up with a ton of military stuff.
And not quite related, but I reckon 8 more in-game years and I might hit one million kills. Maybe less time; first year had a lot of quiet periods. Second year is not quite over yet; a little less than 45 days left, and so far I’ve done about 11k more kills than the first year. 'course, main priority is still constructing a base, so there will be a lot more quiet periods until that’s done.