What's Happening in YOUR Randomly-generated Apocalypse?

Was playing a heavily modded game, and about three days in, I noticed that StatsThroughSkills still hadn’t actually triggered on my character. Checked, she clearly had the right skills. Pull up the modlist, and yep, forgot to enable it on world creation. Stupid mistake, easy fix though. Or so I thought.

Apparently the version we still have is version 2, not version one. There was actually a bit of fallback code in the lua that specifically tried avoiding giving a player duplicate skill points when transitioning how versions went. It did this, by taking your current stats, and subtracting what would have been added in the old version. And then running to add the stats as you should have them.

This turned my 8/8/8/8 girl into an 8/8/7/7 girl, which disappointed me. So I looked at the code, figured what my stats should be with my current levels, and debugged them to that point. Figured the worst that would happen is that it’d accidentally give me too many stats, which I wouldn’t mind. STS is for OP characters anyhow :P. So I ended up something like 10/9/9/8.

And then stats through skills procced. And I went to 7/7/7/10. And I was really confused. So I just left it, figuring enough skill gains, and maybe it’ll figure out what it was doing. Nope. Next jump, ended up with Perception 0. On a ranged character. Every time I tried to fix it, nope, back down to 0. Surprised it didn’t go into negatives.

Ended up writing off the world, recreating the world with the mod right out the gates, and remaking the character. Luckily, I save templates, and have no issue with using the debug menu to replace a few pieces of equipment I’d found, mainly my rifle, pistol, a bit of ammo, and my bag. Back up to where I was supply-wise beforehand, got a better vehicle out of it at the end of the day. Word to the wise, do NOT add that mod post-fact if you can help it. Might be worth considering removing that fallback code, seems to cause more damage that good, and I can’t imagine how many people still have saves that use the old version, who intend to upgrade it.

Fires will clear three tiles worth of forest fastest of all.

I’ve been burnt enough (literally) to always be cautious with using fire. I’ve lost survivors in light powered armor to overly aggressive use of fire.

A day or two of lumberjacking (which nets you the wood you’re going to need for the refugee center anyway) is better than accidentally destroying your APC.

So, um, I started a character in The Next Summer scenario, and are fungaloids supposed to be friendly? I’ve seen several surrounding my cabin and I’ve only ever heard bad things about them… also there’s no spire nearby, although I have found young fungal trees. What’s going on?

Fungaloids are themselves pretty neutral to the player, unless you do something to anger them. They mainly cause trouble by altering terrain, infecting players with fungal spores, and if left unchecked, sheer force of lag from so many creatures being in the area at once.

Fungaloids are love. Fungaloids are life. Seriously though, If you’re careful and kill them at a distance with a knife spear they drop fluid sacs which are essentially an infinite source of water. The Marloss berries that you can find in fungal bloom and that they sometimes randomly create are an infinite self replicating source of food. They also turn zombies into the much easier Fungal Zombie when they are killed by one. Fungaloids are literally the best thing that can happen to you when starting a new game.

Oh hey survivor with a knife spear and a loaded shotgun! Drop your shit or else Ill stab you with my stabby!

Finally got the confidence with a survivor to try and clear a spider basement. Initially, went down with my trusty Mosin. Did not realize just how jumpy they were. Dropped the Mosin fast in favor of my machine pistol. Single shots kept missing, but automatic bursts hit them enough to consistently kill. Only brought two spare mags though, and the place was just PACKED. Left, came back with a shotgun and topped off magazines, and kept cleaning the place out.

And after all that, best thing I got where the eggs. Absolutely no loot of note, at all. Disappointing, but now I know what it takes to kill them. Always thought poison was a LOT worse than it actually is. Only a little scratched, gear is all fine. Most annoying part was dealing with all the undead drawn in by the gunshots afterwards.

Day 7, nighttime.

My survivor sleeps at a plantation, exhausted from having walked through a swamp after crossing a river after going through beetown after running around antzone after sneaking around zombieland after hanging out at refugee center after running to evac shelter after running through town naked after his companion set his starter house on fire at midnight [exhale].

6 days of the worst time of my life. i found no cars with batteries, I am carrying some ammo, a remington that misfired first shot it got, and a sharpened piece of metal made more for bashing than shanking. Ive got several plastic jars of gas and diesel, no more healing supplies to deal with infection, and Ive got 700 fucking batteries I cant bear to drop. Ive got a first aid book I dont want to drop and Ive been reading low level books to pass the time, which i cant tell is what since I lack a timepiece.

this guy is lucky enough - the ants fought the zombies and he was able to scavenge well with a remington backing him up. But I have been through hell to get down here, and I am still upset NPCs arent hostile when they should be yet.

sigh.

Well, this guy has 18 shotgun shells left and read a book on howdo: shanking, so he isnt helpless …

Some more work on mutagen happened. Mostly just adding it as rare spawns and making the really nasty ones [raptor, chimera, elf] yield 2 mutagens for your troubles of mixing 2 or more mutagens. only fair.

Thanks for all the information. Seems like I’m pretty good to go then. Although I might have come into contact with the spore clouds. If they pop, is that bad?

It is bad, but you may not be infected. If you got a message about a small pain in your chest that went away then you’re screwed. Otherwise as long as you stay one square away from every fungal enemy until you need to butcher a corpse you should be fine.

[quote=“pisskop, post:12389, topic:47”]Day 7, nighttime.
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[snip]
Some more work on mutagen happened. Mostly just adding it as rare spawns and making the really nasty ones [raptor, chimera, elf] yield 2 mutagens for your troubles of mixing 2 or more mutagens. only fair.[/quote]

I found a running excavator at the plantation. I used my liter of diesel to go back to a gas station and now I have 66% capacity filled. I really actually like it. Its zippy, and though it has poor storage, its in my heart as a fun gizmo.

Ive found a toolbox but lack the skills to do any mechanical works. gotta make a mechanical1 device or something…
Good thing I also need a ‘blob tattoo device’ or something to inject mutagen into the body. Thinking of a moving stabby device thing. that causes weak mutations, damage, pain, fever, and hallucinations? Who knows, honestly.

So my current survivor is starting to look at reloading some ammo for her stockpile, and I’m wondering, is there a good reason why the recipe for jacketed rounds only takes copper tubing, over scrap copper? Its not particularly hard to find, and the recipe to craft the tubing isn’t too high level, but it just doesn’t seem quite right to me. I thought most homemade jacketed round were just electroplated or some similar chemical plating process, which would make more sense to just use scrap copper for.

The recipes haven’t been updated since scrap copper was added, but work in is being done as we speak.

I finally finished my Deathmobile. Well, it’s 95% finished because I still need to armor up the interior but I’m gonna do that soon.

But before that, I decided to stock up on food. And since there was an ant-hill nearby…

Wow, ants are amazing. * sarcasm *

They’re basically infinite source of meat ( and chitin ) and they really can’t get past heavy survivor set. I got a little greedy though. I noticed you need only a single ant egg to make powdered eggs, so I wanted to get some.

Yeah, ANTHILLS ARE FREE SOURCE OF DELUXE SCRAMBLED EGGS. You need powdered eggs, some kind of meat ( dehydrated is fine ) and water, which you can easily get using funnels.

I can’t say it was foolish, but I might’ve been a little too underprepared. I went inside the anthill and snatched two nearby eggs, but that was a mistake.

I was surrounded by like 50 soldier ants, while the two queen ants have been generating more. I was pinned to a wall. I killed like 20 ants before I managed to find a hole to escape through. I was basically unarmed ( I almost broke my nail bat before ) but on the bright sight of things, my dodging is almost at 7. I also have over 200 units of dehydrated meat and plenty of powdered eggs. So I’m gonna be eating scrambled eggs for eternity.

you almost died.

without a viable melee weapon or serious unarmed theyd have worn you down.

[quote=“pisskop, post:12396, topic:47”]you almost died.

without a viable melee weapon or serious unarmed theyd have worn you down.[/quote]

Eh, not really. Didn’t even get any HP damage ( though my thermal electric suit was destroyed ) and to make things easier I was setting the ants on fire.

If I had the fabrication book which teaches you how to make Japanese weapons I’d go there with a bokken. Boxing seemed to work pretty well against them, but it was quite tedious to kill them as when your stamina is very low you speed suffers a lot. I had to endure like 15 attacks per a single one I did. I’m gonna return there once I finish raiding the whole town and kill them all. Things will get easier once I have unarmed at 5 ( 4 right now at about 30% ) and counter-attack.

On the bright side, you now have a hell of a story to tell over breakfast.

[quote=“KiBoy, post:12397, topic:47”][quote=“pisskop, post:12396, topic:47”]you almost died.

without a viable melee weapon or serious unarmed theyd have worn you down.[/quote]

Eh, not really. Didn’t even get any HP damage ( though my thermal electric suit was destroyed ) and to make things easier I was setting the ants on fire.

If I had the fabrication book which teaches you how to make Japanese weapons I’d go there with a bokken. Boxing seemed to work pretty well against them, but it was quite tedious to kill them as when your stamina is very low you speed suffers a lot. I had to endure like 15 attacks per a single one I did. I’m gonna return there once I finish raiding the whole town and kill them all. Things will get easier once I have unarmed at 5 ( 4 right now at about 30% ) and counter-attack.[/quote]
Sounds like you could use a mod to make them more of a viable threat.

Day 15 of my lab start character. Now that I have the knack of escaping, I have a template to expedite it. Mostly, that means dumping enough points in electronics, computers, and first aid to allow easy hacking and bionic management, as well as autolearned electrohack, EMP grenade, and control laptop recipes. 14 INT, default everything else. Catgirl with both ears and tail. Robust Genetics and Night Vision, naturally. Made her an honest, trigger happy, heavy sleeper with insomnia (no really) and hoarding tendencies. And she’s pretty, because of course. Got my starting NPC as a follower by appealing to his protective instincts. Then I proceeded to systematically raid each room, barring the turret rooms and keeping the nasties caged, because ain’t nobody got time for that. Found a pickaxe in a warehouse section and used it to raid the armories. Speaking of warehouse sections, they and the CBM rooms treated me very nicely indeed. Escaping was thankfully straightforward. Blasted the guard turret with an EMP grenade and let myself out with my electrohack. Incidentally, I could have escaped through the sewers or used a teleporter charge, but I figured I’d go with the tried and true route mostly because my character is a catgirl, not a troglobite. Didn’t feel like getting soaked in waste, and didn’t feel like being underground longer than I had to. At any rate, by the time I got out, I was able to craft myself a steel spear, with Rivtech sidearms for the real nasties. Gave my buddy a combat knife that he’s quite lethal with. Most of the time after getting to town was spent reading, and I’m probably going to make a return trip to the lab to grab recipe books soon. I did make sure to shoot up with the mutagenic serums I had. Pushed me further down the medical tree with Disease Resistant, Fast Healer, Infection Resistant, Quick Pain Recovery, Strong, and Perceptive. All in exchange for Very Fast Metabolism. Needless to say, I’m more than happy with how that turned out. And I finally managed to find a hackPRO USB several days after escaping. Sadly, I haven’t found any vehicles that didn’t need extensive repairs yet, so I’m holding off on making a charging port. I did manage the old ‘weld a trunk to a shopping cart’ trick, though. It’s been surprisingly serviceable. So that’s my game so far.