After a few minutes hunkered in a corner of a Vault with my control laptop, I now have six Chicken Walker minions. Sweet RNGesus, what have I done?
Yesss. You now rule the roost?
I ran into a tank drone earlier today. I hacked it and made it friendly, but it kept attacking me. I had to put it down. :.(
How did you keep the chicken walkers from killing each other while you hacked the others?
Flame52: there were more than 6 of them when I started hacking v.v
How did you manage to survive a tank drone attacking you for long enough to kill it? If I can’t engage them from a mile away with a sniper rifle, I don’t even go near to those monsters.
Alas, after killing several waves of Wanderers for me, my robot minions have all exploded.
You must out-tank them. Ideally with a real tank. But knowing Flame, it probably involved BEING a tank.
You must out-tank them. Ideally with a real tank. But knowing Flame, it probably involved BEING a tank.[/quote]
One must be in one with the tank in order to out tank.
To out-tank the tank, you must become the tank.
If you become one with the tank, you need never fear enemy armor, for you ARE the armor.
In past versions I have beaten tanks in hand-to hand combat. That was back when they attacked people outside of vehicles. Then their cannons got way better, armor-piercing wise, and they stopped attacking people outside of vehicles. But heaven forbid you step on your shopping cart…
This time the thing was distracted by a zombie soldier, so I just hacked it and killed the zombie. It wasn’t using any special attacks on me, it was just trying to run me over. So I shot it to death with my A7.
Oh sweet zombie Jesus. I think you miiight need some chain lightning. Or a miniuke. Now if there was a lightningnuke…
Fire. Cleanse that area with a flamethrower. Solve all your problems with fire!
As for me, the Sluggernaut is getting somewhat loaded with items now. The last two labs I’ve explored I only got some essential items; human flesh, ammunition, and plutonium cells and whatever loot lies at the bottom. Got enough human flesh to last another year or so.
Also found a bandit camp. For fun, attacked the place with no guns; just my survivors’ trusty morningstar. Wasn’t that hard, as the majority of them wielded melee weapons as well and crossbows. The only one who could have given trouble wielded a USP .45, and he died from stepping on a mine.
Want to find a sable coat, for the sole reason of owning it. Only found one in all my playthroughs. That thing is rarer than a monocle.
Was testing something in a different world when I found a derp in the mapgen. A prison, and a 2-story motel next to each other… like 2 of the 9 prison map tiles are the motel. Out of curiosity, I warped there, and indeed, the motel is there. It’s the cell block area, and there’s still a small section on the west side that’s prison cells… minus the metal bars. Someone dun goofed in the architecture of that place.
I’ve been fortifying my local refugee center after thinning the surrounding hordes. I started by boarding up the windows, built wood walls on the exterior outside the windows, and my current project is turning the buses into barricades to give the merchant some more protection.
While I was stripping down one of the buses, a hammer wielding maniac came up to me and insisted that I drop my super enhanced laser sniper rifle. This one was almost capable of rational thought, since upon my refusal she dropped her weapon and tried to run away. She must have been panicking because she tried to run straight through the building. I had no choice, it was her or the barricades and shooting her only cost me 6 seconds of in game time. Building barricades takes 6 seconds of IRL time. No contest.
The moral of this story is, don’t assault a bionic monstrosity who’s got a big ass rifle when all you are wearing is a skirt and blouse and you’re wielding a freaking hammer. Realistic threat assessment FTW.
Dynamic NPCs in a nutshell.
“You can’t stop, hammertime! Oh wait you can oh shit! Eeee-” blam
My situation is somewhat the opposite. NPCs encounter my morningstar wielding survivor, and several of them are holding rifles/shotguns/flamethrowers… yet she manages to threaten them to drop their weapon and run away. When they realize my survivor is getting closer, instead of picking up their gun they go to wield the first thing they can find in their inventory.
At this point other NPCs don’t get the clue. They fork over their cash for a shiny diamond without noticing the bits of human matter sticking on that morningstar.
The last NPC who threatened my survivor died from getting blasted with a hypervelocity driver. Another died without getting hostile because I kept making my survivor shoot the turbolaser next to the NPC.
Q: What do you do if you see a survivor wearing heavy armor, pointing a laser rifle at you, and telling you to chill out?
A: Whatever he tells you to.
I gave up on group activities. NPCs always want to sleep outside my tank. I think they fail to sleep in transit because of stereo, lights and vortex engines running 24/7 (I use deafness and blindness bionics to sleep). They refuse to equip heavy survivor suits. Perhaps with all the crap they wear it would make them too encumbered, but I cannot get them to strip off useless light jackets and the like. They cannot be commanded to GTFO from the zombie grenadiers. They are moderately successful in avoiding acid splatter at least.
At least they make good eating.
It is hilarious to make NPCs who try to rob me join me because they “can keep me safe”, usually a couple of seconds before they become roadkill.
Best way to get them to wear what you want is through the debug menu. I’ve had to make use of it extensively to keep them well rested and stop them from sleeping in the middle of the road on a supply run. I dislike using it but ive reasoned that they sleep when i sleep and wake when i wake so they should be well rested. As for putting clothes on them, that is the most frustrating thing to do legitimately and the debug menu makes it sooooo much simpler, the only thing i don’t like is that it doesn’t give them the item you want them to use it just copies it.
I swear, Cataclysm is the only game besides DF I know where a character’s thoughts are ‘Sweet, I just killed that guy and he has boxer shorts on! Mine now’.
Well, for mundane items like boxer shirts, yeah.
Since Fallout 2, any NPC encountered has me wondering “what can I loot from that person/creature?”
