It is done. Finally done. The creation of HQ and the moving of stuff in.
Top left corner is the armory. Guns are sorted by skill, melee weapons are sorted by main damage type - though weapons that are compatible with unarmed combat like brass knuckles have their own container. Weapons like bullwhips and fire lances get their own rack as well. One locker holds power armor parts while the other locker contains basic armor. Weapon mods and manhacks and turrets are included within armory space.
Bottom left is the crafting area. More or less the same as the old crafting area I had long ago. Chemicals on the left side display racks, right side display racks contain food items normally used as ingredients for cooking. Smoking rack and constructed charcoal kiln at bottom right of that area - since I’ll be smoking quite a bit of meat. Central tables and counters are spare parts, skill and recipe books. For most part I’ve learned all the skills I can get from those books, and some books have all recipes learned, but it’s nice to keep one of each book there for the look of it. Top table are the science-y stuff; mutagens and mutagen serums, purifier and purifier serums. Tools are also there.
Bottom left beyond crafting area is the dining area and bar. Bar crates have snacks and food that won’t rot, racks have drinks and booze - with the wooden barrel of whiskey without a container to be displayed. Might get some plates to complete the look. Above the dining table is the car parts storage. Bottom right is the miscellaneous stuff - mostly items in other category that I don’t exactly much need of at the moment. Also in that area are spare tools, weapons, and clothing/armor that I already have one of.
Top right is the bedroom area. Medical area is there. May add another bed next to the medicine lockers to give the look of a clinic. Sofa’s there to look pretty. Big empty metal rack is where I’ll put artifacts in on display. Cheated a bit with map editor to make those desks, since they can’t be constructed and I can’t drag the ones down the ice lab up. Bookshelves have newspapers, flyers, and survivor notes. Counter next to chair has non-recipe, non-skill books. Desk also have maps on one area, and a stack of paper in another to look more office-y. Bed with alarm clock nearby, and a stack of money. Lockers have clothing where fancy and non-fancy items are stored separately. One locker contains all the human meat products that won’t rot. Discretion is important for cannibals living in the cataclysm, as the guests can be a bit squeamish looking at stacks of meals made from previous guests.
Also, red carpet in front of the welcome desk. Light is provided by carrying around a heavy duty flashlight running on a UPS with a UPS bionic providing the energy.