How do you make or change these? Or are they hardcoded?
Diseases maybe?

im not even sure this method works

The use_action stuff is hardcoded, and likely to remain that way - it hooks directly into the game’s C++ code, so it would be difficult to move that out into data files. There might eventually be some improvement, such as providing more configuration options (in drugs, especially), but at some level I think we’ll always have some degree of hardcoding there.

Also, you can’t supply multiple versions of an attribute, unfortunately :-/. For things like materials, the proper way to do that is listing them within brackets (e.g., “material”: [“STEEL”, “PLASTIC”]). However, that’s not supported for the use_action attribute.

thanks for the help :slight_smile: