How do you make or change these? Or are they hardcoded?
Diseases maybe?
im not even sure this method works
How do you make or change these? Or are they hardcoded?
Diseases maybe?
im not even sure this method works
The use_action stuff is hardcoded, and likely to remain that way - it hooks directly into the game’s C++ code, so it would be difficult to move that out into data files. There might eventually be some improvement, such as providing more configuration options (in drugs, especially), but at some level I think we’ll always have some degree of hardcoding there.
Also, you can’t supply multiple versions of an attribute, unfortunately :-/. For things like materials, the proper way to do that is listing them within brackets (e.g., “material”: [“STEEL”, “PLASTIC”]). However, that’s not supported for the use_action attribute.
thanks for the help