Tips, Tricks, and Newb Questions!

Does it make any difference if you sleep in a bed, a cot, a rollmat, or the seat of your car, as long as it isn’t in the ground? I understand it’s harder to actually get to sleep if you’re not in one of these, but is one better than the other?

Its slightly diferent, i think body heat and easyness of falling asleep are determined in this order

-bed
-Cot, makeshift bed
-Rollmat
-Seat
-Ground

Alright then. In that case I’ll install a bed in my trailer.

Something else I’d like to know: is there a penalty to using differently sized wheels on the same vehicle?

So what’s this Black Road all about in the experimentals, and why isn’t anyone talking about it?

It seems to start you a week or so later in the cataclysm so all the easy foods/drinks are rotten, zombies break into the shelter the moment you start, and there are more police/ambulance/military vehicles and such broken down on the roads.

Mismatching wheels cause no problems, they just individually have slightly different stats.

All Black Road does is spawn zombies around the shelter, all the rest is normal. Heh, normal.

[quote=“Kevin Granade, post:1745, topic:42”]Mismatching wheels cause no problems, they just individually have slightly different stats.

All Black Road does is spawn zombies around the shelter, all the rest is normal. Heh, normal.[/quote]

Oh. Man, the power of the imagination!

Either that or the police cruisers and apcs just stood out to me because they were new. A lot of food was rotten right from the start on a brand new world, though. Is food age just variable now on worldgen or something?

Black Road stems from a STALKER CoP mod called Misery, for anyone interested in trivia.

Except that unlike the Misery Mod I’m not left crying in the Skadovsk (…Why was this in my spell-check?) trying to decide if I’m gonna go hunt for artifacts without a suit. XD

Except that unlike the Misery Mod I’m not left crying in the Skadovsk (…Why was this in my spell-check?) trying to decide if I’m gonna go hunt for artifacts without a suit. XD[/quote]

Ooh, anomalies. Now that sounds like an interesting addition…

I have a question.

For my default character build, the traits I use are Cannibal, Fast Learner, Fleet-Footed, Gourmand, High Adrenaline, Light Step, Night Vision, Packmule, Quick, and Tough. I go with the Unemployed profession, and I invest no points into stats or skills.

My strategy is to gather every single item I can get and bring it back to my safehouse set up in the evac shelter I’ve spawned at. I start out with looting my evac shelter completely, including smashing the benches, windows, lockers, etc., and going into the surrounding tiles and smashing every shrub and picking the resulting underbrush, and taking every single rock. I wouldn’t consider a house or any other building fully looted until I have also burned the building and picked its ruins clean.

Overall, I’m a massively obsessive hoarder when playing Cata:DDA. However, I feel like I need to improve my strategy of hoarding everything with the new updates.

Let’s say that my ultimate goals in hoarding everything are to craft everything I can possibly craft, and with the intent of either making an ever-expanding base out of my evac shelter, or to build a mobile base where I can adopt a nomadic playstyle while catering to my obsessive hoarding.

With that in mind, what would you suggest for my hoarding strategies, from character creation to the first things I should do upon spawning in an evac shelter, and so forth? What modifications for my default character template would you suggest? What things should I craft using just the materials from smashing the furniture, doors, and windows of the evac shelter? How should I organize how I store everything in my evac shelter? If I am to use my evac shelter as a permanent main base, how would you suggest I organize everything, from building new walls to decorating it? If I decide to build a mobile base, what places should I keep an eye out for looting what I need to build it, and how should I build it? Keep in mind, I am anything but familiar with vehicles in Cata:DDA, how they work, and how to build them beyond going to that thing in the construction menu.

I am much like you, myself, in that I don’t think a place is looted until the ruins are picked clean. Some advice: Use the knife whenever you can to cut up useless/duplicate/boring items that are made of fabric, leather or kevlar. You can use the resulting chunks to repair your more valuable items.

Well, there are a few ways I think you could optimize your char, more int would get you faster skill gain, more str for more carry weight. Light step and cannibal id probably drop, you are probably better off putting the points from tough into str to get melee bonuses and some hp rather than all hp bonuses. Chain smoker is an easy point, its not hard to get past for a decent player. Put that point in dodge and its well and truly paid for itself. Hobo can be a very hard start, but its 4 points. 4 points can get you some pretty badass stuff. I can get 12 points in negitives without it being an issue, heavy sleeper and poor hearing are almost good perks for me. And without 10 per IIRC you cannot always see mines, eventually this will kill you.
But in the end you char is up to you.

For the ultimate looter id aim from something better than the shelter, probably a house in town that is more central, near water and a gas station, on the edge of town near a field if you want to build a totally new base.
Id run the looting in a few stages. Stage 1 would be clearing, low encumbrance, decent armor, kill em all and butcher them, whack the sides of houses to check inside for zombies. Clear till your hp is low or till you have gone a block or 2 beyond your looting area to have a safe zone.
Stage 2 would be grabbing all the non perishable food/drinks/stuff you want at your base, rucksacks and shopping carts to be called for imo.
Stage 3 you go through with tools and fire on a destruction/crafting binge. Want to be rocking the drugs hard to keep your focus up.
Id want to carry a high powered handgun like the redhawk for the bits where I had higher torso encumbrance to keep of bears and the like dead.
Eventually id upgrade the trolley to a 2x6 custom loot runner with a large electric motor and plenty of trunks, with a larger customized truck as a basecamp.

Building cars is pretty easy, once you get 2 mechanics, you can use a hacksaw and wrench or just a cbm toolkit to cut stuff off cars, this ups your mechanics skill, so read books to get you to 2 and you are set for mechanics skill.
IME often you can find cars with working wheels and motor outside of town, cars inside seem to lack one or the other. Carry a gallon jug full of fuel to a working car and you sorted for transport for a while. Get a welder and your car and cut up others till you get 6/7 mechanics skill, this is enough to do everything you need for building your own car.
For a good starter looter car id go for the pickup truck, 7 storage spaces right off the bat, make the second seat another storage spot or a bed (‘o’ to remove the seat, the ‘i’ to install bed, seats can be made into beds, you will need a frame to make a box). Drive your car up to within 2 spaces of another car and start hacking useful bits off it. Stuff you cut off wrecks drops to your feet, so do it close to your car, if you try and install heavy stuff while carrying it you will cripple yourself with pain. First you want armor, get some steel plates (roofs and the like) and armor up your front, etc. Extra wheels are a good idea, get the biggest ones you can find, from a big semi trailer, I like to have 8, take some spares as well.
Fuel based cars need refueling, make noise and need to be driven near very explosive things like gas stations, so I go solar. Electric engines seem to be about as powerful as v8s too. Pile the storage batteries in, 6+ is not silly in any way. 2 solar panels is heaps, they break easy, but there are plenty about. Lastly you want lights, rip headlights out of wrecks and maybe some flashing lights from copcars or whatevs.
Installing lights is odd the first time. choose where you want to install your light, then you will be asked to choose a direction for that light. A cursor will spawn on the tile you chose for the light to be in, then you move that cursor to where you want the light to point. So if you put the light on the left side of your car, then move the cursor further left when asked, your light will point directly out the left of your car. Again, not silly at all to have 8 lights on your car. Heaps of lights will help you find your car at night, with 8 storage batteries, you can just always leave them on. They break damn easy so again, take extras.
Fit it out with armored glass, nastier armor, welding kit etc, later, but what I have just described is a totally serviceable basic mobile base.

Drive your Truck for a bit, its good, but unwieldy, you will probably bash into more than a few things and break bits on it, so you want something smaller for a getabout.
2 options: Make something or go for a disposable. Disposable is easiest, look for a vehicle that needs minimal repairs/is already working and grab the jugs of fuel you keep in your truck, fill er up and drive it like you stole it. If it breaks, fix it if its easier then just filling up another car, rinse and repeat.
Custom can be more fun, you want something no wider than 2 spaces and probably no longer than 4, you should be able to zip through wrecks and city streets fairly well in something like this and still have plenty of spaces for trunks. Looks dont matter, a car that is nothing but a seat, huge engine, giant wheels and loot boxes is a damn good car.

Ho do I learn Recipes from Books?

You… read them.

I’ve read the book and it say I’ve learned all I can from them, but that there are still recipes unlearned. I assumed there was a different thing then just reading them to learn the recipes.

Where the zod do I get blood (crafting ingredient in Medical Mutagen) from? Seems like this shouldn’t be so hard to find…

I think you use a VACUTAINER to remove your own blood. or something like that…

I’ll give it a shot sometime if I find one. Oh well, thanks.

Is there any way to get the new Stylish trait on an imported character, except for the debug menu?

don’t hospitals have flasks(or something) of human blood in nearly every second room or does that not count for the recipe? They might have vacutainers to draw your own blood.

Where do I find circuit boards? Am I supposed to just smash up computers?