Are injured creatures slower than uninjured ones?
I’ve found two so far, each with a different character.
I’ve found two so far, each with a different character.[/quote]
thanks good to know it spawns for some people I myself have yet to find those 100 healthy boost wonders.
Can storage batteries be used for not-car purposes? I would love to be able to power a welder with one.
No.
Alright, so I’ve been playing the game for awhile now(a couple of weeks on and off). No matter what I do I cannot, I repeat, CANNOT make it past day 2 if I am in some amazing case that I actually survived day 1. I think my main problem is I get bored, or can’t find anything of use so I end looking somewhere more dangerous for my loot. Of course with my lack of experience I end up dead. I know this seems like a lot to ask, but could someone give me a rundown of what exactly I should be doing/finding on day 1. I know that the wiki has some basic day 1 survival guides, but they don’t help. So yeah, if anyone could help me out with a quick Day one guide that would be great.
Also, on a side note, if someone could help me understand vehicle building and modifications. I really don’t understand where you people get the materials and tools to build these mega vehicles.
Thanks in advance, everyone.
On surviving, I usually throw rocks. like 2-5 at a time depending on however much volume I can have. Usually for a single zombie it takes many runs around, picking up new rocks to kill it. Gradually I kill them, until I can access a house. The house will usually have the necessary drinks, and maybe clothes (now zombies drop clothes so a hoodie and a second pair of jeans are useful until you can get storage bags).
I probably scum the point system a bit, I pick a LOT of negative traits (12 points worth AND smoker, though I get ugly and the other which are a bit degenerate) and start with high stats, no skills.
Butcher every corpse you see, preferably with a steak knife you find in a house. After you get backpacks (two preferably), you can start unwearing clothes. Then I start sewing a bit, kill and butcher things, until I can find enough bottles for water (like 5-6) and start being a little self-sufficient (heavy sticks from smashing windows or two-by-fours from furniture can be cut with a knife to produce 12 skewers, usually good for 2-4 meats/waters).
A sling can help a lot for ranged attacks. I usually have like 4+ throwing by the time I switch from rocks to pebbles, but you can start earlier to get it earlier (rocks have 100% chance to survive being thrown though, pebbles 0, so rocks have a strong advantage at higher levels, depending on the circumstances and patience).
Much of my early game is spent levelling up survival, throwing, archery (and firearms which is kinda overpowered) by these methods. I found arrows were useful since guns are usually further in, and I feel like using bullets on rabbits, squirrels etc is a bit of a waste, but I progress through the game slowly (most things recommend rushing a gun shop and going berzerk).
To purify water you need a pot or pan. If you’re unfortunate to find one, you can usually survive long enough to get survival to I think 3 which is when you can make a stone pot.
On vehicles, you just eventually look for a garage or parking lot which is likely to have a working vehicle, or you take a lot of patience checking all the vehicles for a working engine/tank (I was lucky enough to find an electric vehicle) and then swap wheels, if you’re lucky, with another car. I recommend an electric car if possible, they recharge on their own and if you can slap them with enough panels/batteries they last longer and charge faster than you ever need to worry about waiting. Be sure to check ALL car parts, if the controls are smashed, you’ll need a welder, which may not be findable if there’s no garages nearby.
If you find a car which can be salvaged and has a trunk, I recommend saving all flashlights, radios, etc, since they have batteries for welding (very expensive battery wise, but you use it to beef up the car) and raising the electronics skill by dissembling them. If you can, don’t use flashlights or batteries, glowsticks can be used to read at night if your character doesn’t want to sleep (reading is NECESSARY to raise skills at a good pace). A lightstrip can be used instead of nightvision, can be made from ripping apart enough radios and flashlights.
Once you get going, you’ll find many resources can be skipped because you’ll find them commonly enough or in big piles (only one set of tools, save batteries but not wires from ripping stuff apart).
If you can, leave shocker zombie corpses until you have a good survival level. They sometimes have CBMs which can greatly enhance your character.
Most drugs take up 0 space and 0 weight, so stock up, and if you need to, drink some soda, take some meth, RUN RUN RUN. Under most circumstances, don’t engage in melee, and if you’re damaged, treat bleeding and cauterize wounds. Take notice of messages and wait for drugs to kick in, it will keep you from making bad mistakes.
Thank you very much, I think that with your information I should be able to survive awhile longer, hopefully to the point where I can begin to experiment with other things.
Thank you very much, I think that with your information I should be able to survive awhile longer, hopefully to the point where I can begin to experiment with other things.[/quote]
Higher stats and good traits (Parkour Expert,Quick,Night Vision, Poison-Resistant,Pain-resistant,Pack mule,Gourmand)
STR 12-14
DEX 12-14
INT 10-12
PER 14 or 10 (14 allows you to wear night vision goggles or gas mask without worrying about traps in the area)
High pain levels will seriously affect your stats so keep that pain level down with drugs or alcohol. (Don’t overdose though, aspirin is safe no matter how many you take but takes time to kick in)
I usually get higher int and 10 or so perception, somewhere around that is the landmine amount. I take the higher int for lower read times and hopefully higher CBM success rates (I don’t know the numbers, and the npcs probably work well enough were someone can work around this).
int is not so important now with the change to learning other than CBM Success,Crafting and read times (1 point in fast reader beats higher than 10-12 int) On CBM installation just get your mood up with reading a good book,music,good food and then drugs if you have low Electronics,Mechanical,First-aid skills.
10 is the highest requirement in perception for checking traps but the problem is if you have eye gear eye encumbrance reduces effectiveness of spotting traps based on encumbrance. but ideal one is 14 if wearing a gas mask permanently and not in pain/depressed.
Hmmm there should be a 100% it works I survived first day to 1 week guide somewhere :l explaining everything in a TL:DR way.
I don’t know if this was already mentioned but Jabberwocks are actually dumb things, if you put something on fire between you and him he will surely get caught in the fire and die slowly and painfully. REVENGE JABBERSHI*!
Bonus:
You’ll get lots of sinew, bones and leather patches if you butcher him this way so… time to go hunting!
how does one craft/find gunpowder
Find bullets you don’t want and pry them open with a bullet puller. Have it with you and [(] disassemble the bullets… or [a]ctivate the bullet puller I don’t remember.
thanks.
also, how long after i murder the queen ant do the ants stop spawning? also, are ants supposed to be humorously easy to kill in the latest version?
[quote=“esran, post:1055, topic:42”]thanks.
also, how long after i murder the queen ant do the ants stop spawning? also, are ants supposed to be humorously easy to kill in the latest version?[/quote]
In static spawn mode, all non-zombie creatures still use dynamic spawning, how this works is each area has a local number of types of ‘potential’ enemies (based on distance from spawner), every time an enemy spawns this number goes down, when you leave the area and they despawn, it goes back up.
When you destroy a spawning structure or unit, this number stops going up, you still have to kill the remaining enemies.
I always found giant ants easy to kill (when uninjured) so I haven’t noticed much of a difference recently, though come to think of it I’ve barely seen any giant ants in recent versions, I keep getting triffids, fungals, bees, more fungals, blobs, and even more fungals, and of course trigger happy NPCs.
Do giant spiders have any particular spawner I should look for?
Also, will Acid Rain do anything to exposed enemies?
[quote=“Belteshazzar, post:1057, topic:42”]Do giant spiders have any particular spawner I should look for?
Also, will Acid Rain do anything to exposed enemies?[/quote]
Probably not for most spiders, but I’ve never been able to burn down web nest things (maybe they can be smashed for thread?)
AFAIK, acid rain does absolutely nothing for enemies.
Anyone know if there’s a way for cars to protect against acid rain? I had a roof directly over me, but not in the surrounded 3x3.
[quote=“pingpong, post:1058, topic:42”][quote=“Belteshazzar, post:1057, topic:42”]Do giant spiders have any particular spawner I should look for?
Also, will Acid Rain do anything to exposed enemies?[/quote]
Probably not for most spiders, but I’ve never been able to burn down web nest things (maybe they can be smashed for thread?)
AFAIK, acid rain does absolutely nothing for enemies.
Anyone know if there’s a way for cars to protect against acid rain? I had a roof directly over me, but not in the surrounded 3x3.[/quote]
Spider webs burn like crazy once you get them lit, but they may need a little encouragement (kindling) to get started.
As for the car roof thing, you have to look at the vehicle tile and see whether it is flagged In or Out. Tiles with roofs are still considered Out(side) if the adjacent tiles are not closed doors, boards, windshields or roofed interiors.
I started a world without NPCs. If I turn Static NPCs on and explore a new area of the map, can I get one to spawn, or do I need to make an entirely new world?
I really don’t want to lose Chuck Norris. He’s my best character yet.