Tips, Tricks, and Newb Questions!

Huge boomers are pretty rare during the first few days though. Since night vision provides a bigger radius as well it’s somewhat possible to escape big boomers before they start hitting you with bile.

On the other hand, if you do get boomered, I reckon you’d better hope you had eye protection or some saline eye drops, and start running like hell.

Plus, aside from the big boomers, there’s the feral predator which can be just as dangerous at night.

[quote=“Azrad, post:8882, topic:42”]Huge boomers are pretty rare during the first few days though. Since night vision provides a bigger radius as well it’s somewhat possible to escape big boomers before they start hitting you with bile.

On the other hand, if you do get boomered, I reckon you’d better hope you had eye protection or some saline eye drops, and start running like hell.

Plus, aside from the big boomers, there’s the feral predator which can be just as dangerous at night.[/quote]

Silat + Machete and decent melee skills and I can take almost everything out as long as it can get into melee range without it being a nuisance (Turrets are a good example)

Heck, any melee weapon with a corresponding melee martial arts can make you very strong at the start of the game. Once I found a machete and leveled my cutting, melee and dodge to about 2-3 I could easily walk around zombie hulks and 2-3 hit them if they become a problem.

Then again, Granades and 29 strength helps too.

[quote=“deoxy, post:8881, topic:42”]On experimental, raiding at night practically isn’t viable at all anymore - the huge boomer makes it so.

By the time you’ve got the equipment to avoid being GLOWed, you’re not “raiding” like that anymore, anyway - you’re wading through them.[/quote]

It is only a tiny bit less viable than it was before.

By the time huge boomers appear, you can easily beat up most zeds and so day rights are already less dangerous (due to hulks being visible).

Hmm. Still haven’t figured out how to survive with Mycus Feeder after running out of my initial crop of mycus fruits. ;A;

Do you even shroom?

Shroomdragons get very confused. ;w;

You know that trees carrie fruits.

The marloss trees? They yield marloss berries when harvested, same as marloss bushes. And…we, as they say, no longer require that scaffolding. They reserve it for other uses.

Though having the Mycus Feeder trait changes the message to the same “that is not right for us” response that normal food gives.

I only remember harvesting mycus fruits from trees.
I do ofc have no use for that dreck.
They are converted from normal trees when infecting a forest. So go out and puff uh do your shrrom thing in a forest? I dare you to defile my forests you vile thing ._.

Huehuehue. Unless there’s some alternative to using the mycus fruit, like regaining nutrition while standing in fungus, my character on the laptop save might be royally screwed.

[sub]Admit it, you love the shrooms. owo[/sub]

I do admit that i love burning them .
Also i do like to herd them as lifestock ready to slaughter for fluidsacs.
… And as a Zombie horde stopper earlygame.
Abusing the shit out of the sroom makes my day yeah i love it.

Huehuehue. But yeah, 99% of my adventures involving running away, screaming like a little girl, from the fungi.

Though maybe marloss harvesting mechanics change once you’re a Mycus. I could’ve sworn the plant that grew after I assembled the fungal triforce was a normal marloss bush, but it didn’t yield marloss berries… owo

How do I find a necropolis and distinguish it from the normal town?

The town is pretty much the same thing in all playthroughs, I think. There’s a salon and pump station for unique buildings, but there’s also a bank and gas station if I recall correctly. In any case, if you start finding irridated wanderers, that means there’s a necropolis underneath, and you can access the place via the pump station, salon, or pawn shop. The pawn shop under the necropolis has stairs leading down. I think there’s a church as well, but there’s no door.

What’s a good sniper rifle in this game?

I always end up using bows or the pneumatic bolt driver, but they are very inaccurate at higher range. Are there some good rifles that can inflict some serious pain on them hulks and the likes from very big range, like 30-40 tiles?

What rifles/marksmanship skill i need to be able to kill hulks in 1-2 shots, if it’s even possible?

The enhanced version of the railgun can hit over 200 dmg .
Thats enough to kill a hulk in 2 shots i think.

Can confirm that.
The heavy rail rifle or what it is called 2 shots hulks.

For a more basic rifle compared to the heavy rail, the scout rifle is pretty decent. Won’t kill a hulk in two hits, but starting at range 50 it can hit the hulk for around 50. There’s also the Barrett M107A1, which range can go as far as 135, but I reckon you’d have a hard time hitting anything on that range, but can kill a Hulk at about 30 tiles away if you’re patient… because that gun has high recoil and even higher noise. 400 plus, I think. There’s also the Elephant gun, 90 range, high damage. Point blank, it can go around 300 plus damage on a hulk. Can hit them at range 50 or so.

Well, some help derpfox is, I… Mycus hijack ensues …we have discovered that the Bearers of the Marloss will provide Mycus fruit when harvested by a local guide.

So who do we have, that CAN bleed?
Wildlife, nether (?), triffid and mycus.
Don’t think zeds bleed, they just have (sort a) nervous system, that allows them to be critted or stunned, but bleeding = shock, doesn’t do anything to them.
Arrows/bolts/whatever stuck on corpses doesn’t really change anything much, you still spend time picking them up.